[Bug 98993] dosbox artefacts when using opengl

2016-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98993 Michel Dänzer changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 98993] dosbox artefacts when using opengl

2016-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98993 --- Comment #4 from smoki --- Yeah, that is separate issue... try output=openglnb instead of opengl, that disable billinear filtering and seems fixes that border around dosbox. But DRI3 flickering stays :) -- You are receiving this mail

[Bug 98993] dosbox artefacts when using opengl

2016-12-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98993 --- Comment #3 from Aaron Paden --- Created attachment 128352 --> https://bugs.freedesktop.org/attachment.cgi?id=128352=edit with DRI3 disabled With DRI3 disabled, I don't get the flashing, but I do get a border around dosbox's framebuffer.

[Bug 98993] dosbox artefacts when using opengl

2016-12-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98993 --- Comment #2 from smoki --- BTW i tried not with dosbox git and not just git mesa, dosbox package from Debian Sid, mesa currently there is 13.0.2, etc... I also have DRI3 flashing with rtcw game, this looks like same issue to me :)

[Bug 98993] dosbox artefacts when using opengl

2016-12-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98993 --- Comment #1 from smoki --- Reproduced it on Kabini APU, does not happen under LIBGL_DRI3_DISABLE=1 variable... so one of those DRI3 issues. -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 98993] dosbox artefacts when using opengl

2016-12-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=98993 Bug ID: 98993 Summary: dosbox artefacts when using opengl Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal