On Fri, Jan 7, 2022 at 4:27 PM Stephen Boyd wrote:
>
> Quoting Rob Clark (2022-01-06 10:14:46)
> > From: Rob Clark
> >
> > System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> > the runpm reference counts. This doesn't actually work so well when the
> > GPU is active. So
Quoting Rob Clark (2022-01-06 10:14:46)
> From: Rob Clark
>
> System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> the runpm reference counts. This doesn't actually work so well when the
> GPU is active. So add a reasonable delay waiting for the GPU to become
> idle.
Maybe
Il 06/01/22 19:14, Rob Clark ha scritto:
From: Rob Clark
System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
the runpm reference counts. This doesn't actually work so well when the
GPU is active. So add a reasonable delay waiting for the GPU to become
idle.
Alternatively
On Thu 06 Jan 10:14 PST 2022, Rob Clark wrote:
> From: Rob Clark
>
> System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> the runpm reference counts. This doesn't actually work so well when the
> GPU is active. So add a reasonable delay waiting for the GPU to become
>
From: Rob Clark
System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
the runpm reference counts. This doesn't actually work so well when the
GPU is active. So add a reasonable delay waiting for the GPU to become
idle.
Alternatively we could just return -EBUSY in this case,