Re: [PATCH 2/3] drm/v3d: Remove the bad signaled() implementation.

2018-06-08 Thread Lucas Stach
Am Dienstag, den 05.06.2018, 12:03 -0700 schrieb Eric Anholt: > Since our seqno value comes from a counter associated with the GPU > ring, not the entity (aka client), they'll be completed out of order. > There's actually no need for this code at all, since we don't have > enable_signaling() and

[PATCH 2/3] drm/v3d: Remove the bad signaled() implementation.

2018-06-05 Thread Eric Anholt
Since our seqno value comes from a counter associated with the GPU ring, not the entity (aka client), they'll be completed out of order. There's actually no need for this code at all, since we don't have enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before we could be called.