Hi Geert,
>
> C1 is color-indexed, which can be any two colors.
> R1 is light-on-dark.
> D1 is dark-on-light.
It would be nice to have this explained in the fourcc.h file,
preferably with a little more verbosity than the current explanations.
Sam
On Thu, 17 Feb 2022 11:42:29 +0100
Geert Uytterhoeven wrote:
> Hi Pekka,
>
> On Thu, Feb 17, 2022 at 11:10 AM Pekka Paalanen wrote:
> > On Tue, 15 Feb 2022 17:52:26 +0100
> > Geert Uytterhoeven wrote:
> > > Introduce a fourcc code for a single-channel frame buffer format with two
> > >
Hi Pekka,
On Thu, Feb 17, 2022 at 11:10 AM Pekka Paalanen wrote:
> On Tue, 15 Feb 2022 17:52:26 +0100
> Geert Uytterhoeven wrote:
> > Introduce a fourcc code for a single-channel frame buffer format with two
> > darkness levels. This can be used for two-level dark-on-light displays.
> >
> > As
Hi,
On Tuesday, February 15th, 2022 at 17:52, Geert Uytterhoeven
wrote:
> Introduce a fourcc code for a single-channel frame buffer format with two
> darkness levels. This can be used for two-level dark-on-light displays.
The previous patches introduce C1 and R1. Do we really need D1? Can't
On Tue, 15 Feb 2022 17:52:26 +0100
Geert Uytterhoeven wrote:
> Introduce a fourcc code for a single-channel frame buffer format with two
> darkness levels. This can be used for two-level dark-on-light displays.
>
> As the number of bits per pixel is less than eight, this relies on
> proper
Introduce a fourcc code for a single-channel frame buffer format with two
darkness levels. This can be used for two-level dark-on-light displays.
As the number of bits per pixel is less than eight, this relies on
proper block handling for the calculation of bits per pixel and pitch.