From: Deepak Rawat
Virtual device now supports new shader types, allow them as valid shader
type in command buffer. Also add per shader bind info in binding manager
state for new shader type.
Signed-off-by: Deepak Rawat
Reviewed-by: Thomas Hellström (VMware)
Reviewed-by: Roland Scheidegger
From: Deepak Rawat
Virtual device now supports new shader types, allow them as valid shader
type in command buffer. Also add per shader bind info in binding manager
state for new shader type.
Signed-off-by: Deepak Rawat
Reviewed-by: Thomas Hellström (VMware)
Reviewed-by: Roland Scheidegger