From: Melissa Wen <m...@igalia.com>

Instead of checking if the job is NULL every time we call the function,
check it inside the function.

Signed-off-by: Melissa Wen <m...@igalia.com>
Signed-off-by: Maíra Canal <mca...@igalia.com>
---
 drivers/gpu/drm/v3d/v3d_submit.c | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index f36214002f37..a0caf9c499bb 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -129,6 +129,9 @@ void v3d_job_cleanup(struct v3d_job *job)
 
 void v3d_job_put(struct v3d_job *job)
 {
+       if (!job)
+               return;
+
        kref_put(&job->refcount, job->free);
 }
 
@@ -517,11 +520,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
                                                 &se,
                                                 last_job->done_fence);
 
-       if (bin)
-               v3d_job_put(&bin->base);
+       v3d_job_put(&bin->base);
        v3d_job_put(&render->base);
-       if (clean_job)
-               v3d_job_put(clean_job);
+       v3d_job_put(clean_job);
 
        return 0;
 
-- 
2.42.0

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