Hi Philipp,
On Fri, Mar 06, 2020 at 11:20:51AM +0100, Philipp Zabel wrote:
> Hi Laurentiu,
>
> On Fri, 2020-03-06 at 11:58 +0200, Laurentiu Palcu wrote:
> > On Wed, Feb 26, 2020 at 02:19:11PM +0100, Lucas Stach wrote:
> [...]
> > > > +/* This function will be called from interrupt context. */
>
Hi Laurentiu,
On Fri, 2020-03-06 at 11:58 +0200, Laurentiu Palcu wrote:
> On Wed, Feb 26, 2020 at 02:19:11PM +0100, Lucas Stach wrote:
[...]
> > > +/* This function will be called from interrupt context. */
> > > +void dcss_scaler_write_sclctrl(struct dcss_scaler *scl)
> > > +{
> > > + int chnum;
Hi Lucas,
Thanks for the in-depth review. I will send a new version shortly, with
most of your sugestions implemented. Had to run some regression tests
on the new version though, hence my late reply... :/
There are several answers to your questions in-line. Didn't reply to all
of them though as
Hi Laurentiu,
again a day later than promised, but here we go with some more
in-depth comments. Apologies if I missed something, my metal bandwidth
was pretty exhausted by the time I made my was to the scaler code. :)
On Fr, 2019-12-06 at 11:52 +0200, Laurentiu Palcu wrote:
> This adds initial
Hi Lucas,
Thanks for taking some time to look over this series.
On Mon, Feb 24, 2020 at 06:27:25PM +0100, Lucas Stach wrote:
> Hi Laurentiu,
>
> just a first drive-by comment, more in-depth review tomorrow.
>
> On Fr, 2019-12-06 at 11:52 +0200, Laurentiu Palcu wrote:
> > This adds initial
Hi Laurentiu,
just a first drive-by comment, more in-depth review tomorrow.
On Fr, 2019-12-06 at 11:52 +0200, Laurentiu Palcu wrote:
> This adds initial support for iMX8MQ's Display Controller Subsystem (DCSS).
> Some of its capabilities include:
> * 4K@60fps;
> * HDR10;
> * one graphics and