>Hi,
>
>Many thanks that you have picked it up.
>Unfortunately I didn't had time to work on it for a while.
>
>I am ok with what you have done, ihmo the review is going in good direction.
>I will try not to miss your update of it.
>From my side I can say that damage rects with frame-buffer
Hi,
Many thanks that you have picked it up.
Unfortunately I didn't had time to work on it for a while.
I am ok with what you have done, ihmo the review is going in good direction.
I will try not to miss your update of it.
From my side I can say that damage rects with frame-buffer coordinates
>
> On Wed, Apr 04, 2018 at 04:49:05PM -0700, Deepak Rawat wrote:
> > Hi All,
> >
> > This is extension to Lukasz Spintzyk earlier draft of damage interface for
> drm.
> > Bascially a new plane property is added called "DAMAGE_CLIPS" which is
> simply
> > an array of drm_rect (exported to
On Wed, Apr 04, 2018 at 04:49:05PM -0700, Deepak Rawat wrote:
> Hi All,
>
> This is extension to Lukasz Spintzyk earlier draft of damage interface for
> drm.
> Bascially a new plane property is added called "DAMAGE_CLIPS" which is simply
> an array of drm_rect (exported to userspace as
Hi All,
This is extension to Lukasz Spintzyk earlier draft of damage interface for drm.
Bascially a new plane property is added called "DAMAGE_CLIPS" which is simply
an array of drm_rect (exported to userspace as drm_mode_rect). The clips
represents damage in framebuffer coordinate of attached fb