Andreas Ehliar wrote:
> > The FireGL2 supports quad buffer stereo with per-window. Unfortunately it
> > does not support stereo on linux, with their closed-source drivers.
>
> I think I have demonstrated that you don't need any special support from
> the card in order to have quad buffered per
On Tue, Apr 10, 2001 at 09:42:11AM -0700, [EMAIL PROTECTED] wrote:
> On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote:
> > David Geldreich wrote:
> > >
> > > Hello all,
> > >
> > > I am wondering if there is any plan to support quad-buffering in
> > > DRI.
> > >
> > > GL_FRONT
On Tue, Apr 10, 2001 at 08:02:38PM +0200, Michel Dänzer wrote:
>David Dawes wrote:
>
>> Log message:
>> Use X_BYTE_ORDER rather than the non-portable endian.h
>>
>> Modified files:
>> xc/xc/lib/GL/mesa/src/drv/r128/:
>> Imakefile.inc r128_context.h r128_tex.h r128_tris.c
>>
David Dawes wrote:
> Log message:
> Use X_BYTE_ORDER rather than the non-portable endian.h
>
> Modified files:
> xc/xc/lib/GL/mesa/src/drv/r128/:
> Imakefile.inc r128_context.h r128_tex.h r128_tris.c
> r128_vb.h
I used that in my first attempts on the ppc branch but Gare
On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote:
> David Geldreich wrote:
> >
> > Hello all,
> >
> > I am wondering if there is any plan to support quad-buffering in
> > DRI.
> >
> > GL_FRONT_LEFT
> > GL_BACK_LEFT
> > GL_FRONT_RIGHT
> > GL_BACK_RIGHT
> >
> > One of the p
David Geldreich wrote:
>
> Hello all,
>
> I am wondering if there is any plan to support quad-buffering in
> DRI.
>
> GL_FRONT_LEFT
> GL_BACK_LEFT
> GL_FRONT_RIGHT
> GL_BACK_RIGHT
>
> One of the problems is keeping the flipping of LEFT/RIGHT in sync
> with the vertical retrace. If
Hi there,
Since I've upgraded to XFree 4 (from 3.3.6 with Utah-glx) I experience
slowness with almost all GL apps
Quake III gave me 43 fps (800x600x32) with Xfree 3.3.6 utah-glx, and
only 35 with Xfree 4.
I'm now running DRI CVS (trunk from april 9th) code wich improves lots
of things (DGA, vidm