Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread David Konerding
Andreas Ehliar wrote: > > The FireGL2 supports quad buffer stereo with per-window. Unfortunately it > > does not support stereo on linux, with their closed-source drivers. > > I think I have demonstrated that you don't need any special support from > the card in order to have quad buffered per

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread Andreas Ehliar
On Tue, Apr 10, 2001 at 09:42:11AM -0700, [EMAIL PROTECTED] wrote: > On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote: > > David Geldreich wrote: > > > > > > Hello all, > > > > > > I am wondering if there is any plan to support quad-buffering in > > > DRI. > > > > > > GL_FRONT

Re: [Dri-devel] X_BYTE_ORDER

2001-04-10 Thread David Dawes
On Tue, Apr 10, 2001 at 08:02:38PM +0200, Michel Dänzer wrote: >David Dawes wrote: > >> Log message: >> Use X_BYTE_ORDER rather than the non-portable endian.h >> >> Modified files: >> xc/xc/lib/GL/mesa/src/drv/r128/: >> Imakefile.inc r128_context.h r128_tex.h r128_tris.c >>

[Dri-devel] X_BYTE_ORDER

2001-04-10 Thread Michel Dänzer
David Dawes wrote: > Log message: > Use X_BYTE_ORDER rather than the non-portable endian.h > > Modified files: > xc/xc/lib/GL/mesa/src/drv/r128/: > Imakefile.inc r128_context.h r128_tex.h r128_tris.c > r128_vb.h I used that in my first attempts on the ppc branch but Gare

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread dek_ml
On Tue, Apr 10, 2001 at 10:02:53AM -0600, Brian Paul wrote: > David Geldreich wrote: > > > > Hello all, > > > > I am wondering if there is any plan to support quad-buffering in > > DRI. > > > > GL_FRONT_LEFT > > GL_BACK_LEFT > > GL_FRONT_RIGHT > > GL_BACK_RIGHT > > > > One of the p

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread Brian Paul
David Geldreich wrote: > > Hello all, > > I am wondering if there is any plan to support quad-buffering in > DRI. > > GL_FRONT_LEFT > GL_BACK_LEFT > GL_FRONT_RIGHT > GL_BACK_RIGHT > > One of the problems is keeping the flipping of LEFT/RIGHT in sync > with the vertical retrace. If

[Dri-devel] Quake3 and SOF slowness with mga

2001-04-10 Thread Bas van den Heuvel
Hi there, Since I've upgraded to XFree 4 (from 3.3.6 with Utah-glx) I experience slowness with almost all GL apps Quake III gave me 43 fps (800x600x32) with Xfree 3.3.6 utah-glx, and only 35 with Xfree 4. I'm now running DRI CVS (trunk from april 9th) code wich improves lots of things (DGA, vidm