[Dri-devel] DRI beginner's guide

2001-05-03 Thread Frank Worsley
Since some people asked for it on the FAQ comments I've put together a pretty basic DRI Beginner's Guide. It is a rough, step-by-step guide on how to setup the DRI on a Linux system. Instead of explaining everything twice it just gives you a short explanation on what to do and points you to the

[Dri-devel] Featurelist

2001-05-03 Thread Kreuzritter2000
Hello It would be great if there is a feature list on the dri website. That tells the progress of the driver, in other words what features of the Chip ist are allready supported and what features are not support. In the moment the Driver status page only tells you if the chip works or doesn't

Re: [Dri-devel] Featurelist

2001-05-03 Thread Brian Paul
Kreuzritter2000 wrote: Hello It would be great if there is a feature list on the dri website. That tells the progress of the driver, in other words what features of the Chip ist are allready supported and what features are not support. In the moment the Driver status page only tells

Re: [Dri-devel] CVSUp access?

2001-05-03 Thread Daryll Strauss
On Thu, May 03, 2001 at 10:09:46AM -0400, David Dawes wrote: On Wed, May 02, 2001 at 02:48:10PM -0500, Andy Isaacson wrote: Does the DRI project offer CVSUp access? I'm collecting CVS trees in the interest of being able to do speedy local CVS operations, and CVSUp is the most efficient

Re: [Dri-devel] CVSUp access?

2001-05-03 Thread Andy Isaacson
On Thu, May 03, 2001 at 09:42:46AM -0700, Daryll Strauss wrote: On Thu, May 03, 2001 at 10:09:46AM -0400, David Dawes wrote: On Wed, May 02, 2001 at 02:48:10PM -0500, Andy Isaacson wrote: Does the DRI project offer CVSUp access? It doesn't, but I'd like to see it available too. The DRI

Re: [Dri-devel] Featurelist

2001-05-03 Thread Mark Allan
Brian Paul wrote: On Radeon we aren't doing TCL, cube textures, 3D textures and only support 2 of the 3 texture units. There's probably a few other things but that's off the top of my head. I've just updated the DRI User Guide with more info about hardware features

Re: [Dri-devel] G400 and blending

2001-05-03 Thread Mark Allan
Mark Allan wrote: Brian Paul wrote: Pasi Kärkkäinen wrote: Hello! Are there known blending bugs in the mga-driver (g400)? When I render many additive polygons on the top of each other with small alpha-value (something like 0.05) the result is something it shouldn't be

Re: [Dri-devel] G400 and blending

2001-05-03 Thread Brian Paul
Mark Allan wrote: Mark Allan wrote: Brian Paul wrote: Pasi Kärkkäinen wrote: Hello! Are there known blending bugs in the mga-driver (g400)? When I render many additive polygons on the top of each other with small alpha-value (something like 0.05) the result is

[Dri-devel] BSD DRM updates

2001-05-03 Thread Eric Anholt
I've got diffs to get BSD DRM almost compiling for tdfx and mga up on my site. Check bsd-2-0-0-branch diffs (and the drm_agpsupport.h file, I didn't feel like merging linux and bsd agp into a single file right now). They are untested, but getting it to compile is a big step. Code tweaks I

Re: [Dri-devel] Featurelist

2001-05-03 Thread Gareth Hughes
Brian Paul wrote: Hmm. Is EMBM supported/required by OpenGL, or is that strictly a DirectX thing? It could be supported by an OpenGL extension, but I don't think Matrox ever spec'd one out. I don't know enough of the details to say how hard it would be to implement. I think one of