Since some people asked for it on the FAQ comments I've put together a
pretty basic DRI Beginner's Guide.
It is a rough, step-by-step guide on how to setup the DRI on a Linux
system. Instead of explaining everything twice it just gives you a short
explanation on what to do and points you to the
Hello
It would be great if there is a feature list on the dri website.
That tells the progress of the driver, in other words what features
of the Chip ist are allready supported and what features are not support.
In the moment the Driver status page only tells you if the chip works
or doesn't
Kreuzritter2000 wrote:
Hello
It would be great if there is a feature list on the dri website.
That tells the progress of the driver, in other words what features
of the Chip ist are allready supported and what features are not support.
In the moment the Driver status page only tells
On Thu, May 03, 2001 at 10:09:46AM -0400, David Dawes wrote:
On Wed, May 02, 2001 at 02:48:10PM -0500, Andy Isaacson wrote:
Does the DRI project offer CVSUp access? I'm collecting CVS trees in
the interest of being able to do speedy local CVS operations, and CVSUp
is the most efficient
On Thu, May 03, 2001 at 09:42:46AM -0700, Daryll Strauss wrote:
On Thu, May 03, 2001 at 10:09:46AM -0400, David Dawes wrote:
On Wed, May 02, 2001 at 02:48:10PM -0500, Andy Isaacson wrote:
Does the DRI project offer CVSUp access?
It doesn't, but I'd like to see it available too. The DRI
Brian Paul wrote:
On Radeon we aren't doing TCL, cube textures, 3D textures and only
support 2 of the 3 texture units. There's probably a few other things
but that's off the top of my head.
I've just updated the DRI User Guide with more info about hardware
features
Mark Allan wrote:
Brian Paul wrote:
Pasi Kärkkäinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is something it shouldn't be
Mark Allan wrote:
Mark Allan wrote:
Brian Paul wrote:
Pasi Kärkkäinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is
I've got diffs to get BSD DRM almost compiling for tdfx and mga up on my
site. Check bsd-2-0-0-branch diffs (and the drm_agpsupport.h file, I didn't
feel like merging linux and bsd agp into a single file right now). They are
untested, but getting it to compile is a big step. Code tweaks I
Brian Paul wrote:
Hmm. Is EMBM supported/required by OpenGL, or is that strictly a DirectX thing?
It could be supported by an OpenGL extension, but I don't think Matrox
ever spec'd one out. I don't know enough of the details to say how
hard it would be to implement.
I think one of
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