ralf willenbacher wrote:
agptex.difType: Plain Text (text/plain)
+++ ./xc2/programs/Xserver/hw/xfree86/drivers/mga/mga_dri.c Mon May
14 21:04:37 2001
snip
@@ -1190,6 +1225,14 @@
snip
+ i = mylog2( pMGADRI-agpTextureSize / MGA_NR_TEX_REGIONS );
should be
+ i = mylog2(
v0.7 packages are up for linux i386 only at the moment. Other architectures
will follow soon.
The changelog
Latest CVS trunk code.
install script fixes
restore procedure should now restore Xserver
glxinfo is not required anymore for testing the location of libGL
update the README.
NOTE:
Hello.
I've just installed the ATI Radeon DRI 0.7
(radeon-v0.7-linux-i386.tar.gz and Extras-v0.7-linux-i386.tar.gz) on a
rh7.1 w/ XFree86-4.0.3-14 packages. Quake3 and Chromium (a OpenGL
shoot'em up..) runs very well and gears tells : 2706 frames in 5.001
seconds = 541.092 FPS. The only
On Wed, 16 May 2001, Alan Hourihane wrote:
NOTE: You MUST be running XFree86 4.0.3 prior to using these packages.
(4.0.2 will probably work too, but I haven't tested that)
It works with 4.0.2 (radeon extras), running it now, glxinfo reports ok.
I would ask this on newbie@xfree86 but it still
I am trying to figure out how to update the screen
during vertical retrace. Is this possible to do with
glx(swap buffers) and using dri?
Maybe I have to set some configuration in
XF86Config-4?
Please CC me with replies since I am not currently
subscribed to dri-devel.
Best Regards
Peter
Peter Ronnquist wrote:
I am trying to figure out how to update the screen
during vertical retrace. Is this possible to do with
glx(swap buffers) and using dri?
Maybe I have to set some configuration in
XF86Config-4?
Please CC me with replies since I am not currently
subscribed to
On the Glint TX/MX, PermediaN families, this was trivial.
They have a SuspendUntilFrameBlank command whose operand
in the new location of the frame buffer (for double
buffering purposes). Hence you just put that at the
end of each rendered frame. We always used that religiously
for fear of
On Mon, Mar 19, 2001 at 03:51:10PM -0700, Brian Paul wrote:
Ove Kaaven wrote:
I finally got around to testing the Half-Life problems with gl_ztrick
again... I used the following patch, and then gl_ztrick 1 worked:
Index: extras/Mesa/src/matrix.c
Hi all,
I have some suggestions about the contents of the DRI Compilation Guide
(in the Documentation section of the website). Can anyone tell me whom
I should contact about this?
Regards,
Mladen
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Radeon 64M, Athlon 1Ghz, KT133, Mandrake 8.0 (fresh install).
Install was fairly easy, couple of gotchas from Mandrake.. Gears runs
without problems showing ~1115 FPS. Quake3 runs extremely well cept for
the Cinematics in 24 bit. UT runs without problems, Soldier if Fortune has
some nasty
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