On Fri, Jan 18, 2002 at 04:11:39PM -0800, Gareth Hughes wrote:
...
The DRI is encompassed by OpenGL (as a whole), and if Microsoft
isn't interested in killing OpenGL because they don't consider
it a threat (*), one would reach the conclusion they don't care
about the DRI either.
(*)
Mike A. Harris wrote:
The i830 DRM driver contains empty for loops used for short
delays. Modern gcc and other compilers, when used with
optimization switches will optimize these empty for loops out,
leaving no delay. In addition, CPU's such as the Pentium 4, will
needlessly overheat
Hi all,
I've finished compiling the the information gathered from the dri-devel
archives into the FAQ. Since my university network was again down I was
not able to put in my workstation's web server so I took the liberty of
attach it in this mail. I'll publish in the same site
Before I start including copyrighted stuff from the existing DRI
documentation I would like get permission from the copyright owners. I'm
refering to:
Hardware Locking for the Direct Rendering Infrastructure
The Direct Rendering Manager: Kernel Support for the Direct Rendering
Infrastructure
On Son, 2002-01-20 at 11:09, Philip Brown wrote:
It might be nice to have some sort of generic 3d card stub, that
would have certain functions common to all 3d cards.
Nothing too fancy. In fact, NOTHING fancy :-)
Sounds like the current DRM template code...
Then it would be a lot easier
What will happen to opengl?
As far as I know that is already MS property.
Whats going to happen to hardware support for 3d accel then? Are we all
going to end up using d3d? What are the legal issues around d3d? Can we
use it in linux?
___
Dri-devel
On 2002.01.21 00:41 Philip Brown wrote:
On Sun, Jan 20, 2002 at 07:17:40AM -0800, Gareth Hughes wrote:
Philip Brown wrote:
but I would say that microsoft DOES want to kill OpenGL,
...
Allen's original statement made the point that MS considers OpenGL
to be dead and buried, period.
On Mon, Jan 21, 2002 at 07:45:39AM +0800, Rogelio M. Serrano Jr. wrote:
| What will happen to opengl?
| As far as I know that is already MS property.
No, OpenGL doesn't belong to Microsoft. It'll continue to exist and be
used for a long while, provided we keep it up-to-date and the
The recent ideas discussed here on starting DRI development
discussion on IRC, and perhaps rekindle some wider community
involvement sounds like a fantastic idea to me.
I read some of the URL's posted around on the history of DRI,
etc. and think that the idea of weekly meetings discussing
DRI