Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Thu, Jan 16, 2003 at 11:03:21PM -0800, Allen Akin wrote: On Thu, Jan 16, 2003 at 10:16:30PM -0800, magenta wrote: | | Should it even be possible for one process to swap out other processes' | context data? In the same way that one process can cause the ordinary memory pages of another

[Dri-devel] Re: [Dri-users] Re: SUCCESS! Radeon 8500 DRI under RH 7.3! - documentation

2003-01-17 Thread Smitty
I think this needs to go to dri-devel. That's where the busy person lurks, and it seems to be a good start. Actually there has been some work to create a script which will identify the card and advise which driver to download, but holiday season plus busy people does not make these things

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Dieter Nützel
Am Freitag, 17. Januar 2003 08:42 schrieb magenta: On Thu, Jan 16, 2003 at 11:03:21PM -0800, Allen Akin wrote: On Thu, Jan 16, 2003 at 10:16:30PM -0800, magenta wrote: | Should it even be possible for one process to swap out other processes' | context data? In the same way that one

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jens Owen
Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This level of discipline really helps me understand where you are constrained by

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2003-01-17 Thread bman02av154
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RE: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jeff Hartmann
Ian, I've looked through your general proposal and it looks really good. Here are some implementation things I've been thinking about. That may not be possible. Right now the blocks are tracked in the SAREA, and that puts an upper limit on the number of block available. On a 64MB

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
Jens Owen wrote: Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This level of discipline really helps me understand where you

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Dieter Nützel
Am Freitag, 17. Januar 2003 18:37 schrieb Jens Owen: Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This level of discipline

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Allen Akin
On Thu, Jan 16, 2003 at 11:42:31PM -0800, magenta wrote: | I'd personally take the school of thought that if the user is running a | game which takes up 60MB of texture memory and then tries to concurrently | launch something which takes up another 60MB of texture memory, it's their | own fault

[Dri-devel] CVS server up, again. But waiting on lock

2003-01-17 Thread Dieter Ntzel
cvs server: [11:27:06] waiting for anoncvs_dri's lock in /cvsroot/dri/xc/xc/extras/freetype2/builds/win32/devel What do you get? -Dieter --- This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will allow you to extend the

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
Jeff Hartmann wrote: That may not be possible. Right now the blocks are tracked in the SAREA, and that puts an upper limit on the number of block available. On a 64MB memory region, the current memory manager ends up with 64KB blocks, IIRC. As memories get bigger (both on-card and AGP

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jens Owen
Dieter Nützel wrote: Am Freitag, 17. Januar 2003 18:37 schrieb Jens Owen: Ian, I had a chance to read your ideas on memory managment last night. First off, I'd like to thank you for doing a very good job of collecting requirements and then seperating out your ideas for implementation. This

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 11:26:02AM -0800, Allen Akin wrote: On Thu, Jan 16, 2003 at 11:42:31PM -0800, magenta wrote: | I'd personally take the school of thought that if the user is running a | game which takes up 60MB of texture memory and then tries to concurrently | launch something which

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 12:09:58PM -0800, Ian Romanick wrote: struct memory_block { u32 age_variable; u32 status; }; Where the age variable is device dependant, but I would imagine in most cases is a monotonically increasing unsigned 32-bit number. There needs

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[Dri-devel] Re: [XFree86] ati rage pro - hardware acceleration

2003-01-17 Thread Ian Romanick
jordan muscott wrote: Greets all, Linux-mandrake 8.1 , kernel 2.4.18 PIII ati rage pro - mach64. On the above setup i can get hardware acceleration with the Xfree 3.3.6 that came with my distro via GLX. I built Xfree 4.2 from the mandrake 8.2 src rpms because i read that the support for my

Re: [Dri-devel] Re: [XFree86] ati rage pro - hardware acceleration

2003-01-17 Thread Jos Fonseca
On Fri, Jan 17, 2003 at 12:42:41PM -0800, Ian Romanick wrote: jordan muscott wrote: Greets all, Linux-mandrake 8.1 , kernel 2.4.18 PIII ati rage pro - mach64. On the above setup i can get hardware acceleration with the Xfree 3.3.6 that came with my distro via GLX. I built Xfree 4.2

RE: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Jeff Hartmann
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Ian Romanick Sent: Friday, January 17, 2003 2:10 PM To: DRI developer's list Subject: Re: [Dri-devel] The next round of texture memory management... Jeff Hartmann wrote: That may not be possible.

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
Jeff Hartmann wrote: struct memory_block { u32 age_variable; u32 status; }; Where the age variable is device dependant, but I would imagine in most cases is a monotonically increasing unsigned 32-bit number. There needs to be a device driver function to check if an age has happened on the

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread Ian Romanick
magenta wrote: On Fri, Jan 17, 2003 at 12:09:58PM -0800, Ian Romanick wrote: struct memory_block { u32 age_variable; u32 status; }; Where the age variable is device dependant, but I would imagine in most cases is a monotonically increasing unsigned 32-bit number. There needs to be a device

Re: [Dri-devel] The next round of texture memory management...

2003-01-17 Thread magenta
On Fri, Jan 17, 2003 at 08:13:05PM -0600, Jeff Hartmann wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Ian Romanick Sent: Friday, January 17, 2003 7:12 PM To: DRI developer's list Subject: Re: [Dri-devel] The next round of texture

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2003-01-17 Thread katie
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