[Dri-devel] Re: [Dri-users] Radeon R250, Blender

2003-03-18 Thread Keith Whitwell
Keith Whitwell wrote: Ben Atkin wrote: I just bought a Radeon 9000, for the main intention of using it on Linux. Unfortunately, I didn't take the specific chipset into account, and it appears the card doesn't have the greatest compatibility with linux. I installed XFree 4.3.0 and got DRI

Re: [Dri-devel] Re: [Dri-users] Radeon R250, Blender

2003-03-18 Thread Charl P. Botha
On Tue, 2003-03-18 at 09:57, Keith Whitwell wrote: button: 0 blender: r200_vtxfmt.c:1083: r200VtxfmtUnbindContext: Assertion `vb.context == ctx' failed. Aborted It's a DRI problem. I'm told that my recent changes in CVS fix it ... Actually, can anyone confirm this. I didn't

Re: [Dri-devel] Serious Sam: 2nd Edition crash

2003-03-18 Thread Alan Cox
On Mon, 2003-03-17 at 21:41, Martin Spott wrote: Michel D?nzer [EMAIL PROTECTED] wrote: BTW, are you actually using 4x transfer rate? If so, have you tried lowering it? I't like to note that the lockups I saw with FlightGear and Solace were completely independent from the AGP transfer

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2003-03-18 Thread Marcella Velasquez
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[Dri-devel] Buggy OpenGL Init/Quit in SDL (with Mesa)

2003-03-18 Thread Pasi Kärkkäinen
Hello! I have been debugging a problem I am seeing with SDL when used with glew (glew is OpenGL extension handler library, http://glew.sf.net). When you use Mesa-based OpenGL drivers, and your app is using SDL for OpenGL, and you link your program with glew, _SDL_ starts to segfault in

[Dri-devel] using opengl without X or framebuffer

2003-03-18 Thread otherside
is there a way to do that ? just open a screen (monitor) and then write to it. i try to write a little library which opens the screen so you can draw some polygons to it. will DRI help me to do it ? thanks tom --- This SF.net email is

[Dri-devel] ARB_vertex_buffer_object extension posted!

2003-03-18 Thread Pasi Kärkkäinen
Hello! If you have not yet noticed, ARB_vertex_buffer_object extension has been released! http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt ARB_pixel_buffer_object should follow soon too.. You can also find the slides about this extension shown in the Game

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[Dri-devel] R200 vertex format strangness

2003-03-18 Thread Ian Romanick
While I'm waiting to merge the texmem-0-0-1 branch into the trunk, I've been looking into the problems with Unreal Tournament 2003 on the R200 driver. Here's how I've set up my debug environment, in case anyone wants to reproduce what I've done. Attached is a script, do_ut2k3 that I use to

[Dri-devel] Re: R200 vertex format strangness

2003-03-18 Thread Ian Romanick
I forgot to include the log. Sorry. While I'm waiting to merge the texmem-0-0-1 branch into the trunk, I've been looking into the problems with Unreal Tournament 2003 on the R200 driver. Here's how I've set up my debug environment, in case anyone wants to reproduce what I've done. Attached

Re: [Dri-devel] using opengl without X or framebuffer

2003-03-18 Thread Philip Brown
On Tue, Mar 18, 2003 at 05:46:55PM +0100, otherside wrote: is there a way to do that ? just open a screen (monitor) and then write to it. i try to write a little library which opens the screen so you can draw some polygons to it. will DRI help me to do it ? Without a framebuffer, you are

Re: [Dri-devel] Buggy OpenGL Init/Quit in SDL (with Mesa)

2003-03-18 Thread Brian Paul
Pasi Kärkkäinen wrote: Hello! I have been debugging a problem I am seeing with SDL when used with glew (glew is OpenGL extension handler library, http://glew.sf.net). When you use Mesa-based OpenGL drivers, and your app is using SDL for OpenGL, and you link your program with glew, _SDL_ starts to

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