Re: [Dri-devel] DRI weirdness on PowerPC + ATI 7500 (r200)

2003-07-27 Thread Jrme Marant
Michel Dänzer [EMAIL PROTECTED] writes: Yes, like that. And fishes appear as rectangles, as well as trees. BTW, does setting RADEON_AGPTEXTURING_FORCE_DISABLE work around it? If so, Ian is working on fixing it. I've tried export RADEON_AGPTEXTURING_FORCE_DISABLE=1 and it seems to works

[Dri-devel] [Bug 62] RFE: Add support for DRI with Xinerama configurations

2003-07-27 Thread bugzilla-daemon
http://bugs.xfree86.org/show_bug.cgi?id=62 --- Additional Comments From [EMAIL PROTECTED] 2003-27-07 09:46 --- Why does it come to me :-( ? -- Configure bugmail: http://bugs.xfree86.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the

[Dri-devel] NWN

2003-07-27 Thread Paul Heldens
glxinfo ... direct rendering: Yes ... OpenGL renderer string: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL OpenGL version string: 1.3 Mesa 5.0.1 ... When I try to start: ./nwn Error The NWN forum says this has to do with impropper initialisation of opengl subsystem. ? clues someone ? It's

[Dri-devel] NWN

2003-07-27 Thread Paul Heldens
glxinfo ... direct rendering: Yes ... OpenGL renderer string: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL OpenGL version string: 1.3 Mesa 5.0.1 ... When I try to start: ./nwn Error The NWN forum says this has to do with impropper initialisation of opengl subsystem. ? clues someone ? It's

Re: [Dri-devel] VIA 3D Driver

2003-07-27 Thread Alan Cox
On Gwe, 2003-07-25 at 11:56, Jos Fonseca wrote: I suppose you also had to port the 3D driver from Mesa 3.4.x to Mesa 3.4.x. As an indicative figure for those interested in doing the same for the S3 driver, could you roughly tell how much time did that took you? I'm now at the point it thinks

Re: [Dri-devel] Another dmatmp2 patch (quads_elts)

2003-07-27 Thread Dieter Nützel
Am Samstag, 26. Juli 2003 22:46 schrieb Keith Whitwell: Keith Whitwell wrote: Michael wrote: Keith Whitwell wrote: Where can I download Think Tanks? http://www.garagegames.com/pg/demo.php?id=12 Just played a game with the patched driver it looked ok. I'll test some other stuff

Re: [Dri-devel] NWN

2003-07-27 Thread Dan
Paul Heldens wrote: glxinfo ... direct rendering: Yes ... OpenGL renderer string: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL OpenGL version string: 1.3 Mesa 5.0.1 ... When I try to start: ./nwn Error The NWN forum says this has to do with impropper initialisation of opengl

[Dri-devel] Hardware support for VP/FP

2003-07-27 Thread Marcelo E. Magallon
Hi, sorry, the mail server handling the mailing list is being bitchy. Hopefully this will work. Marcelo ---BeginMessage--- Hi, a couple months from now I might find myself with a bit of free time in my hands, which I'd like to partially spend working on (free) software project. In the

Re: [Dri-devel] 3 bugs with DRI on ATI radeon 7500 M7 card

2003-07-27 Thread Michel Dänzer
On Sun, 2003-07-27 at 13:56, Michel Dnzer wrote: Keith, while you're debugging the Radeon drivers... :) I just did a little testing roundup with the r200 driver: Keith strikes again. :) Some updates: Unfortunately, these changes broke lighting for billard-gl, foobillard, fsv, gltron and

[Dri-devel] New option type enum

2003-07-27 Thread Felix Kühling
Hi, I promised more details about a new option type enum in the configuration scheme. Basically it is jut a special case of an integer that _requires_ a valid attribute in the driver's XML document in order to guarantee enumerability. Furthermore individual values _can_ (but don't need to) be

Re: [Dri-devel] 3 bugs with DRI on ATI radeon 7500 M7 card

2003-07-27 Thread Keith Whitwell
Michel Dnzer wrote: Another regression is that some things are invisible in amoeba (some textures) and crack-attack (pretty much everything involved in the actual game :). crack-attack is fixed. What about amoeba? I'm having trouble downloading this - it seems I need some data file, but I

Re: [Dri-devel] 3 bugs with DRI on ATI radeon 7500 M7 card

2003-07-27 Thread Michel Dänzer
On Mon, 2003-07-28 at 02:40, Keith Whitwell wrote: Michel Dnzer wrote: Another regression is that some things are invisible in amoeba (some textures) and crack-attack (pretty much everything involved in the actual game :). crack-attack is fixed. What about amoeba? I'm having