Michel Dänzer [EMAIL PROTECTED] writes:
Yes, like that. And fishes appear as rectangles, as well as
trees.
BTW, does setting RADEON_AGPTEXTURING_FORCE_DISABLE work around it? If
so, Ian is working on fixing it.
I've tried export RADEON_AGPTEXTURING_FORCE_DISABLE=1 and it seems
to works
http://bugs.xfree86.org/show_bug.cgi?id=62
--- Additional Comments From [EMAIL PROTECTED] 2003-27-07 09:46 ---
Why does it come to me :-( ?
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glxinfo
...
direct rendering: Yes
...
OpenGL renderer string: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL
OpenGL version string: 1.3 Mesa 5.0.1
...
When I try to start:
./nwn
Error
The NWN forum says this has to do with impropper initialisation of
opengl subsystem. ? clues someone ?
It's
glxinfo
...
direct rendering: Yes
...
OpenGL renderer string: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL
OpenGL version string: 1.3 Mesa 5.0.1
...
When I try to start:
./nwn
Error
The NWN forum says this has to do with impropper initialisation of
opengl subsystem. ? clues someone ?
It's
On Gwe, 2003-07-25 at 11:56, Jos Fonseca wrote:
I suppose you also had to port the 3D driver from Mesa 3.4.x to Mesa
3.4.x. As an indicative figure for those interested in doing the same
for the S3 driver, could you roughly tell how much time did that took
you?
I'm now at the point it thinks
Am Samstag, 26. Juli 2003 22:46 schrieb Keith Whitwell:
Keith Whitwell wrote:
Michael wrote:
Keith Whitwell wrote:
Where can I download Think Tanks?
http://www.garagegames.com/pg/demo.php?id=12
Just played a game with the patched driver it looked ok.
I'll test some other stuff
Paul Heldens wrote:
glxinfo
...
direct rendering: Yes
...
OpenGL renderer string: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL
OpenGL version string: 1.3 Mesa 5.0.1
...
When I try to start:
./nwn
Error
The NWN forum says this has to do with impropper initialisation of
opengl
Hi,
sorry, the mail server handling the mailing list is being bitchy.
Hopefully this will work.
Marcelo
---BeginMessage---
Hi,
a couple months from now I might find myself with a bit of free time in
my hands, which I'd like to partially spend working on (free) software
project. In the
On Sun, 2003-07-27 at 13:56, Michel Dnzer wrote:
Keith, while you're debugging the Radeon drivers... :) I just did a
little testing roundup with the r200 driver:
Keith strikes again. :) Some updates:
Unfortunately, these changes broke lighting for billard-gl, foobillard,
fsv, gltron and
Hi,
I promised more details about a new option type enum in the
configuration scheme. Basically it is jut a special case of an integer
that _requires_ a valid attribute in the driver's XML document in
order to guarantee enumerability. Furthermore individual values _can_
(but don't need to) be
Michel Dnzer wrote:
Another regression is that some things are invisible in amoeba (some
textures) and crack-attack (pretty much everything involved in the
actual game :).
crack-attack is fixed.
What about amoeba? I'm having trouble downloading this - it seems I need some
data file, but I
On Mon, 2003-07-28 at 02:40, Keith Whitwell wrote:
Michel Dnzer wrote:
Another regression is that some things are invisible in amoeba (some
textures) and crack-attack (pretty much everything involved in the
actual game :).
crack-attack is fixed.
What about amoeba? I'm having
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