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https://bugs.freedesktop.org/show_bug.cgi?id=2766
--- Additional Comments From [EMAIL PROTECTED] 2005-09-30 13:59 ---
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Brian Paul wrote:
Ian Romanick wrote:
This is one of the tricky / annoying parts of sending pixel data between
the client and the server. The pixel pack / unpack settings are not
stored as persistent state. They are included with each pixel
Hi,
DXT apears very stable (does not crash/lockup) but I experience
corruption (dansing colored tiles) when (semi)transparency is used in a
DXT game Neverwinter Night.
http://megahurts.dk/rune/stuff/image_DXT_transparency_err.jpg
The bottom panel is usually also corrupted by tiles, but not
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https://bugs.freedesktop.org/show_bug.cgi?id=4666
Summary: dri and mesa mailing lists should work reliably
make DRM_MODULES=radeon.o modules
make[1]: Entering directory `/opt/drm/linux-core'
make -C /lib/modules/2.6.5-7.155.29-smp/source SUBDIRS=`pwd` DRMSRCDIR=`pwd`
modules
make[2]: Entering directory `/usr/src/linux-2.6.5-7.155.29'
CC [M] /opt/drm/linux-core/radeon_drv.o
Philipp Klaus Krause wrote:
Roland found out how to do bigger aliased points on r200 hardware a long
time ago. AFAIK the patch was never applied since people failed to see
it's importance.
3D modellers use points to mark the currently selected vertices. A
maximum point size of 1 means they are