Re: Unreliable timing of glXWaitVideoSyncSGI

2006-08-27 Thread Ville Syrjälä
On Sun, Aug 27, 2006 at 07:36:31PM +0200, Jan Gukelberger wrote: > Hi, > > I'm trying to port an application that presents visual stimuli for > experiments in neuroscience from DirectFBGL to X/DRI. A main requirement > is reliable timing of the drawing code, i.e. on every VSYNC a new frame > must

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Rune Petersen
Roland Scheidegger wrote: > Rune Petersen wrote: >> Hi, >> >> Quake3 causes fallback because r300_translate_vertex_shader() returns >> early and doesn't translate the shader. >> >> The culprit: >> if (!mesa_vp->Base.String) >> return; >> >> To me it looks suspect because checking a pointer to t

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Roland Scheidegger
Rune Petersen wrote: > Hi, > > Quake3 causes fallback because r300_translate_vertex_shader() returns > early and doesn't translate the shader. > > The culprit: > if (!mesa_vp->Base.String) > return; > > To me it looks suspect because checking a pointer to the shader string > to verify that

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Jerome Glisse
On 8/27/06, Rune Petersen <[EMAIL PROTECTED]> wrote: > Hi, > > Quake3 causes fallback because r300_translate_vertex_shader() returns > early and doesn't translate the shader. > > The culprit: > if (!mesa_vp->Base.String) > return; > > To me it looks suspect because checking a pointer to the

Re: Warzone 2100 triggers "r200VtxFmtFlushVertices assertion failed"

2006-08-27 Thread Roland Scheidegger
Dennis Schridde wrote: > Am Sonntag, 27. August 2006 16:56 schrieben Sie: >> Dennis Schridde wrote: >>> Hi! >>> >>> One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an >>> assert that only our game seems to trigger. >>> >>> --- >>> warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFl

[r300] TCL fallback with Quake3

2006-08-27 Thread Rune Petersen
Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp->Base.String) return; To me it looks suspect because checking a pointer to the shader string to verify that the parsed shader is valid doesn't make

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 [EMAIL PROTECTED] changed: What|Removed |Added --

Unreliable timing of glXWaitVideoSyncSGI

2006-08-27 Thread Jan Gukelberger
Hi, I'm trying to port an application that presents visual stimuli for experiments in neuroscience from DirectFBGL to X/DRI. A main requirement is reliable timing of the drawing code, i.e. on every VSYNC a new frame must be ready in the back buffer so that the buffers can be swapped. For this pur

Re: Warzone 2100 triggers "r200VtxFmtFlushVertices assertion failed"

2006-08-27 Thread Dennis Schridde
Am Sonntag, 27. August 2006 16:56 schrieben Sie: > Dennis Schridde wrote: > > Hi! > > > > One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an > > assert that only our game seems to trigger. > > > > --- > > warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion > >

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 [EMAIL PROTECTED] changed: What|Removed |Added --

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:54 --- Sure,

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:49 --- err..

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 [EMAIL PROTECTED] changed: What|Removed |Added --

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:43 --- You c

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:35 --- (In r

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:20 --- There

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 07:55 --- (In r

Re: Warzone 2100 triggers "r200VtxFmtFlushVertices assertion failed"

2006-08-27 Thread Roland Scheidegger
Dennis Schridde wrote: > Hi! > > One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an > assert that only our game seems to trigger. > > --- > warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion > `rmesa->dma.flush == 0 || rmesa->dma.flush == flush_prims' fai

Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-27 Thread Aapo Tahkola
On Wed, 23 Aug 2006 21:45:25 +0200 Rune Petersen <[EMAIL PROTECTED]> wrote: > Aapo Tahkola wrote: > > On Tue, 15 Aug 2006 22:16:48 +0200 > > Rune Petersen <[EMAIL PROTECTED]> wrote: > > > >> Aapo Tahkola wrote: > >>> Sauerbraten: > >>> a) open console and type "/floatvtx 1" or > >>> b) use this p

[Bug 6979] r300_vertexprog.c, unknown output 3

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6979 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 07:26 --- The s

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:50 --- Creat

[Bug 6318] complete hangup with big surface textures

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6318 [EMAIL PROTECTED] changed: What|Removed |Added --

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:16 --- Could

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:15 --- Creat

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:13 --- Creat

[Bug 8027] New: World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 Summary: World of Warcraft behaves incorrectly in OpenGL mode Pr

Warzone 2100 triggers "r200VtxFmtFlushVertices assertion failed"

2006-08-27 Thread Dennis Schridde
Hi! One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an assert that only our game seems to trigger. --- warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion `rmesa->dma.flush == 0 || rmesa->dma.flush == flush_prims' failed. --- Details and backtrace on https

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 05:02 --- Are y

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:51 --- Creat

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:51 --- Creat

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:50 --- Creat

[Bug 8026] New: r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 Summary: r300/mesa segfault in quake 3 engine based software Pro