[Bug 8026] New: r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 Summary: r300/mesa segfault in quake 3 engine based software

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:50 ---

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:51 ---

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:51 ---

Warzone 2100 triggers r200VtxFmtFlushVertices assertion failed

2006-08-27 Thread Dennis Schridde
Hi! One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an assert that only our game seems to trigger. --- warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion `rmesa-dma.flush == 0 || rmesa-dma.flush == flush_prims' failed. --- Details and backtrace on

[Bug 8027] New: World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 Summary: World of Warcraft behaves incorrectly in OpenGL mode

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:15 ---

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:16 ---

[Bug 6318] complete hangup with big surface textures

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6318 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 8009] OpenGL VertexProgramARB producing incorrect results with celestia 1.4.1

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8009 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:50 ---

Re: [r300] sauerbraten and ut2k4 performance tips

2006-08-27 Thread Aapo Tahkola
On Wed, 23 Aug 2006 21:45:25 +0200 Rune Petersen [EMAIL PROTECTED] wrote: Aapo Tahkola wrote: On Tue, 15 Aug 2006 22:16:48 +0200 Rune Petersen [EMAIL PROTECTED] wrote: Aapo Tahkola wrote: Sauerbraten: a) open console and type /floatvtx 1 or b) use this patch or c) wait for this

Re: Warzone 2100 triggers r200VtxFmtFlushVertices assertion failed

2006-08-27 Thread Roland Scheidegger
Dennis Schridde wrote: Hi! One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an assert that only our game seems to trigger. --- warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion `rmesa-dma.flush == 0 || rmesa-dma.flush == flush_prims' failed. ---

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 07:55 --- (In

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:20 ---

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:35 --- (In

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:43 --- You

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 8026] r300/mesa segfault in quake 3 engine based software

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8026 --- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:49 ---

Re: Warzone 2100 triggers r200VtxFmtFlushVertices assertion failed

2006-08-27 Thread Dennis Schridde
Am Sonntag, 27. August 2006 16:56 schrieben Sie: Dennis Schridde wrote: Hi! One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an assert that only our game seems to trigger. --- warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion

Unreliable timing of glXWaitVideoSyncSGI

2006-08-27 Thread Jan Gukelberger
Hi, I'm trying to port an application that presents visual stimuli for experiments in neuroscience from DirectFBGL to X/DRI. A main requirement is reliable timing of the drawing code, i.e. on every VSYNC a new frame must be ready in the back buffer so that the buffers can be swapped. For this

[Bug 8027] World of Warcraft behaves incorrectly in OpenGL mode

2006-08-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8027 [EMAIL PROTECTED] changed: What|Removed |Added

[r300] TCL fallback with Quake3

2006-08-27 Thread Rune Petersen
Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks suspect because checking a pointer to the shader string to verify that the parsed shader is valid doesn't make

Re: Warzone 2100 triggers r200VtxFmtFlushVertices assertion failed

2006-08-27 Thread Roland Scheidegger
Dennis Schridde wrote: Am Sonntag, 27. August 2006 16:56 schrieben Sie: Dennis Schridde wrote: Hi! One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an assert that only our game seems to trigger. --- warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Jerome Glisse
On 8/27/06, Rune Petersen [EMAIL PROTECTED] wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks suspect because checking a pointer to the shader

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Roland Scheidegger
Rune Petersen wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks suspect because checking a pointer to the shader string to verify that the parsed

Re: [r300] TCL fallback with Quake3

2006-08-27 Thread Rune Petersen
Roland Scheidegger wrote: Rune Petersen wrote: Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader. The culprit: if (!mesa_vp-Base.String) return; To me it looks suspect because checking a pointer to the shader string to