On Sun, Aug 27, 2006 at 07:36:31PM +0200, Jan Gukelberger wrote:
> Hi,
>
> I'm trying to port an application that presents visual stimuli for
> experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
> is reliable timing of the drawing code, i.e. on every VSYNC a new frame
> must
Roland Scheidegger wrote:
> Rune Petersen wrote:
>> Hi,
>>
>> Quake3 causes fallback because r300_translate_vertex_shader() returns
>> early and doesn't translate the shader.
>>
>> The culprit:
>> if (!mesa_vp->Base.String)
>> return;
>>
>> To me it looks suspect because checking a pointer to t
Rune Petersen wrote:
> Hi,
>
> Quake3 causes fallback because r300_translate_vertex_shader() returns
> early and doesn't translate the shader.
>
> The culprit:
> if (!mesa_vp->Base.String)
> return;
>
> To me it looks suspect because checking a pointer to the shader string
> to verify that
On 8/27/06, Rune Petersen <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Quake3 causes fallback because r300_translate_vertex_shader() returns
> early and doesn't translate the shader.
>
> The culprit:
> if (!mesa_vp->Base.String)
> return;
>
> To me it looks suspect because checking a pointer to the
Dennis Schridde wrote:
> Am Sonntag, 27. August 2006 16:56 schrieben Sie:
>> Dennis Schridde wrote:
>>> Hi!
>>>
>>> One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an
>>> assert that only our game seems to trigger.
>>>
>>> ---
>>> warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFl
Hi,
Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.
The culprit:
if (!mesa_vp->Base.String)
return;
To me it looks suspect because checking a pointer to the shader string
to verify that the parsed shader is valid doesn't make
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[EMAIL PROTECTED] changed:
What|Removed |Added
--
Hi,
I'm trying to port an application that presents visual stimuli for
experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
is reliable timing of the drawing code, i.e. on every VSYNC a new frame
must be ready in the back buffer so that the buffers can be swapped.
For this pur
Am Sonntag, 27. August 2006 16:56 schrieben Sie:
> Dennis Schridde wrote:
> > Hi!
> >
> > One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an
> > assert that only our game seems to trigger.
> >
> > ---
> > warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion
> >
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[EMAIL PROTECTED] changed:
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:54 ---
Sure,
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:49 ---
err..
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:43 ---
You c
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:35 ---
(In r
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 08:20 ---
There
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 07:55 ---
(In r
Dennis Schridde wrote:
> Hi!
>
> One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an
> assert that only our game seems to trigger.
>
> ---
> warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion
> `rmesa->dma.flush == 0 || rmesa->dma.flush == flush_prims' fai
On Wed, 23 Aug 2006 21:45:25 +0200
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Tue, 15 Aug 2006 22:16:48 +0200
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >
> >> Aapo Tahkola wrote:
> >>> Sauerbraten:
> >>> a) open console and type "/floatvtx 1" or
> >>> b) use this p
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 07:26 ---
The s
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:50 ---
Creat
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[EMAIL PROTECTED] changed:
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:16 ---
Could
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:15 ---
Creat
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 06:13 ---
Creat
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Summary: World of Warcraft behaves incorrectly in OpenGL mode
Pr
Hi!
One of our (Warzone 2100, http://wz.rootzilla.de/) users told us about an
assert that only our game seems to trigger.
---
warzone2100: r200_vtxfmt.c:1044: r200VtxFmtFlushVertices: Assertion
`rmesa->dma.flush == 0 || rmesa->dma.flush == flush_prims' failed.
---
Details and backtrace on https
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 05:02 ---
Are y
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:51 ---
Creat
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:51 ---
Creat
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-27 04:50 ---
Creat
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Summary: r300/mesa segfault in quake 3 engine based software
Pro
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