Brian Paul wrote:
> Ian Romanick wrote:
>> -BEGIN PGP SIGNED MESSAGE-
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>>
>> Roland Scheidegger wrote:
>>
>>> Roland Scheidegger wrote:
>>>
> I thought there was a mechanism that allowed the driver to be
> notified at glBegin (or similar) time. It seems like you ought
Ian Romanick wrote:
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>
> Roland Scheidegger wrote:
>> Roland Scheidegger wrote:
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some extr
Ian Romanick wrote:
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> Hash: SHA1
>
> Roland Scheidegger wrote:
>
>>Roland Scheidegger wrote:
>>
I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time. It seems like you ought to be
able to emit some ex
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Hash: SHA1
Roland Scheidegger wrote:
> Roland Scheidegger wrote:
>>> I thought there was a mechanism that allowed the driver to be
>>> notified at glBegin (or similar) time. It seems like you ought to be
>>> able to emit some extra state at that time to change t
Roland Scheidegger wrote:
>> I thought there was a mechanism that allowed the driver to be
>> notified at glBegin (or similar) time. It seems like you ought to be
>> able to emit some extra state at that time to change to / from
>> point-sprite mode.
> Ah, sounds like a plan. I thought the NotifyB
Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE- Hash: SHA1
>
> Roland Scheidegger wrote:
>> So, when trying to implement ARB_point_parameters and
>> ARB_point_sprite, I came across some problem (this tnl stuff is
>> hard to follow). The problem is, I need to set some hardware state
>> dep
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Roland Scheidegger wrote:
> So, when trying to implement ARB_point_parameters and ARB_point_sprite,
> I came across some problem (this tnl stuff is hard to follow). The
> problem is, I need to set some hardware state dependant on the primitive
> bei
So, when trying to implement ARB_point_parameters and ARB_point_sprite,
I came across some problem (this tnl stuff is hard to follow). The
problem is, I need to set some hardware state dependant on the primitive
being renderered (in particular, r200 needs perspective correction
disabled for poi
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https://bugs.freedesktop.org/show_bug.cgi?id=8397
Summary: r430 infinite loop under radeon_do_cp_idle
Product: DRI
Hi,
Found some time to have a look at routing fragment.position from the
vertex shader.
Patch notes:
x & y appear correct, but z is 0 % w is 1.
z appears to be 0 in the vertex shader, because swizzling Z to
position.x is is also 0.
Most of the patch is the select_vertex_shader changes by Aapo Ta
On Fri, Sep 22, 2006 at 09:21:11AM -0500, Stephen Olander Waters wrote:
> On Fri, 2006-09-22 at 01:52 -0400, Dave Jones wrote:
> > On Fri, Sep 22, 2006 at 03:29:48PM +1000, Dave Airlie wrote:
> > > On 9/22/06, Ryan Richter <[EMAIL PROTECTED]> wrote:
> > > > On Thu, Sep 21, 2006 at 11:54:01PM
On Fri, 2006-09-22 at 01:52 -0400, Dave Jones wrote:
> On Fri, Sep 22, 2006 at 03:29:48PM +1000, Dave Airlie wrote:
> > On 9/22/06, Ryan Richter <[EMAIL PROTECTED]> wrote:
> > > On Thu, Sep 21, 2006 at 11:54:01PM -0500, Stephen Olander Waters wrote:
> > > > Here is the bug I'm working from (incl
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--- Additional Comments From [EMAIL PROTECTED] 2006-09-22 08:03 ---
(In r
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--- Additional Comments From [EMAIL PROTECTED] 2006-09-22 07:27 ---
(oh,
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[EMAIL PROTECTED] changed:
What|Removed |Added
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