[Bug 8258] drm_handle_t isn't 64bit safe

2006-09-23 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8258 --- Additional Comments From [EMAIL PROTECTED] 2006-09-23 00:09 ---

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Rune Petersen
It turns out I missed something obvious... The parameters are passed correctly, I have just not transformed the vertex.position to the fragment.position Now I just need to figure out how =) Rune Petersen Rune Petersen wrote: Hi, Found some time to have a look at routing fragment.position

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Keith Whitwell
Rune Petersen wrote: It turns out I missed something obvious... The parameters are passed correctly, I have just not transformed the vertex.position to the fragment.position I guess that's the viewport transformation, or maybe a perspective divide followed by viewport transformation. But I

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Rune Petersen
Keith Whitwell wrote: Rune Petersen wrote: It turns out I missed something obvious... The parameters are passed correctly, I have just not transformed the vertex.position to the fragment.position I guess that's the viewport transformation, or maybe a perspective divide followed by

[Bug 8407] New: Unknown device ID 3154

2006-09-23 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8407 Summary: Unknown device ID 3154 Product: DRI

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Keith Whitwell
Rune Petersen wrote: Keith Whitwell wrote: Rune Petersen wrote: It turns out I missed something obvious... The parameters are passed correctly, I have just not transformed the vertex.position to the fragment.position I guess that's the viewport transformation, or maybe a perspective divide

[Bug 8407] Unknown device ID 3154

2006-09-23 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8407 [EMAIL PROTECTED] changed: What|Removed |Added

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Roland Scheidegger
Rune Petersen wrote: I hit a problem constructing this: - In order to do range mapping in the vertex shader (if I so choose) I will need a constant (0.5), but how to add it? I think this might work similar to what is used for position invariant programs, instead of using

Re: [r300] partly working fragment.position patch

2006-09-23 Thread Rune Petersen
Roland Scheidegger wrote: Rune Petersen wrote: I hit a problem constructing this: - In order to do range mapping in the vertex shader (if I so choose) I will need a constant (0.5), but how to add it? I think this might work similar to what is used for position invariant programs, instead of