[Bug 11909] New: GL_PACK_SWAP_BYTES dosen't work, when reading back from stencil buffer in GL_INT format

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11909 Summary: GL_PACK_SWAP_BYTES dosen't work, when reading back from stencil buffer in GL_INT format Product: Mesa Version: CVS Platform: All OS/Version: All Status:

[Bug 11909] GL_PACK_SWAP_BYTES dosen't work, when reading back from stencil buffer in GL_INT format

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11909 --- Comment #1 from [EMAIL PROTECTED] 2007-08-08 23:35 PST --- Created an attachment (id=11054) -- (http://bugs.freedesktop.org/attachment.cgi?id=11054action=view) test case -- Configure bugmail:

[Bug 11895] X crashed on i965

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11895 --- Comment #5 from [EMAIL PROTECTED] 2007-08-08 23:41 PST --- seems following commit bring this issue in: commit d749cc9ae8c50157a1588369222a591410002c26 Author: Eric Anholt [EMAIL PROTECTED] Date: Mon Aug 6 15:45:37 2007 -0700

[Bug 11910] New: DrawElements not work if data's offset in vertex buffer is not 0

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11910 Summary: DrawElements not work if data's offset in vertex buffer is not 0 Product: Mesa Version: CVS Platform: Other OS/Version: Linux (All) Status: NEW

[Bug 11910] DrawElements not work if data's offset in vertex buffer is not 0

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11910 --- Comment #1 from [EMAIL PROTECTED] 2007-08-09 00:27 PST --- Created an attachment (id=11055) -- (http://bugs.freedesktop.org/attachment.cgi?id=11055action=view) test case -- Configure bugmail:

[Bug 11909] GL_PACK_SWAP_BYTES dosen't work, when reading back from stencil buffer in GL_INT format

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11909 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Bug 6689] libGL warning: 3D driver claims to not support visual 0x4b

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=6689 --- Comment #5 from [EMAIL PROTECTED] 2007-08-09 01:44 PST --- (In reply to comment #4) Anyone who can at least give me a pointer to the mentioned discussion on mesa-dev? I couldn't find it. :-( I'm not sure, but I think I was

[Bug 6689] libGL warning: 3D driver claims to not support visual 0x4b

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=6689 --- Comment #6 from [EMAIL PROTECTED] 2007-08-09 01:51 PST --- Thanks, Michael. Strangely I get this message even when AIGLX is disabled. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are

[Bug 6689] libGL warning: 3D driver claims to not support visual 0x4b

2007-08-09 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=6689 --- Comment #7 from [EMAIL PROTECTED] 2007-08-09 02:04 PST --- Another approach might be to add an entry corresponding to the AIGLX visual on the client side, either in each driver or libGL itself. Any ideas where thes are defined

Re: xf86-video-intel and tilling problem on my i915GM

2007-08-09 Thread Sergio Monteiro Basto
On Wed, 2007-08-08 at 16:13 -0700, Jesse Barnes wrote: I just tested again on my 915 machine. Xv seems to work well, the display is ok and the speed is right, so hopefully the latest bits will work for you. Let me check :) Hi -- Sérgio M. B. smime.p7s Description: S/MIME

Re: xf86-video-intel and tilling problem on my i915GM

2007-08-09 Thread Jesse Barnes
On Thursday, August 9, 2007 5:33:20 am Sergio Monteiro Basto wrote: On Wed, 2007-08-08 at 16:13 -0700, Jesse Barnes wrote: I just tested again on my 915 machine. Xv seems to work well, the display is ok and the speed is right, so hopefully the latest bits will work for you. Let me

Re: xf86-video-intel and tilling problem on my i915GM

2007-08-09 Thread Sergio Monteiro Basto
On Thu, 2007-08-09 at 09:19 -0700, Jesse Barnes wrote: Since we still have XAA+Xv tiled rendering bugs, you'll need to disable tiling or use EXA as your AccelMethod... yes that it is true , I used Option AccelMethod EXA and do the trick. I test with game coldwar demo , which need