http://bugs.freedesktop.org/show_bug.cgi?id=11909
Summary: GL_PACK_SWAP_BYTES dosen't work, when reading back from
stencil buffer in GL_INT format
Product: Mesa
Version: CVS
Platform: All
OS/Version: All
Status:
http://bugs.freedesktop.org/show_bug.cgi?id=11909
--- Comment #1 from [EMAIL PROTECTED] 2007-08-08 23:35 PST ---
Created an attachment (id=11054)
-- (http://bugs.freedesktop.org/attachment.cgi?id=11054action=view)
test case
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--- Comment #5 from [EMAIL PROTECTED] 2007-08-08 23:41 PST ---
seems following commit bring this issue in:
commit d749cc9ae8c50157a1588369222a591410002c26
Author: Eric Anholt [EMAIL PROTECTED]
Date: Mon Aug 6 15:45:37 2007 -0700
http://bugs.freedesktop.org/show_bug.cgi?id=11910
Summary: DrawElements not work if data's offset in vertex buffer
is not 0
Product: Mesa
Version: CVS
Platform: Other
OS/Version: Linux (All)
Status: NEW
http://bugs.freedesktop.org/show_bug.cgi?id=11910
--- Comment #1 from [EMAIL PROTECTED] 2007-08-09 00:27 PST ---
Created an attachment (id=11055)
-- (http://bugs.freedesktop.org/attachment.cgi?id=11055action=view)
test case
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[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=6689
--- Comment #5 from [EMAIL PROTECTED] 2007-08-09 01:44 PST ---
(In reply to comment #4)
Anyone who can at least give me a pointer to the mentioned discussion on
mesa-dev? I couldn't find it. :-(
I'm not sure, but I think I was
http://bugs.freedesktop.org/show_bug.cgi?id=6689
--- Comment #6 from [EMAIL PROTECTED] 2007-08-09 01:51 PST ---
Thanks, Michael. Strangely I get this message even when AIGLX is disabled.
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http://bugs.freedesktop.org/show_bug.cgi?id=6689
--- Comment #7 from [EMAIL PROTECTED] 2007-08-09 02:04 PST ---
Another approach might be to add an entry corresponding to the AIGLX visual
on the client side, either in each driver or libGL itself.
Any ideas where thes are defined
On Wed, 2007-08-08 at 16:13 -0700, Jesse Barnes wrote:
I just tested again on my 915 machine. Xv seems to work well, the
display is ok and the speed is right, so hopefully the latest bits
will
work for you.
Let me check :)
Hi
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Sérgio M. B.
smime.p7s
Description: S/MIME
On Thursday, August 9, 2007 5:33:20 am Sergio Monteiro Basto wrote:
On Wed, 2007-08-08 at 16:13 -0700, Jesse Barnes wrote:
I just tested again on my 915 machine. Xv seems to work well, the
display is ok and the speed is right, so hopefully the latest bits
will
work for you.
Let me
On Thu, 2007-08-09 at 09:19 -0700, Jesse Barnes wrote:
Since we still have XAA+Xv tiled rendering bugs, you'll need to
disable tiling
or use EXA as your AccelMethod...
yes that it is true , I used Option AccelMethod EXA
and do the trick.
I test with game coldwar demo , which need
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