Re: Radeon state handling

2007-11-20 Thread Garry Hurley
Gentlemen, let me see if I understand this properly. You want to create a finite number of states, store them in a list and switch amongst them on a whim, right? If my understanding is correct, I am wondering how much data you are going to store in these states, and how many states you wish to

Re: Radeon state handling

2007-11-20 Thread Jerome Glisse
Garry Hurley wrote: Gentlemen, let me see if I understand this properly. You want to create a finite number of states, store them in a list and switch amongst them on a whim, right? If my understanding is correct, I am wondering how much data you are going to store in these states, and how

Re: Radeon state handling

2007-11-20 Thread Roland Scheidegger
Jerome Glisse wrote: How storing state will done is yet to be determined but the idea is that finding state with a given id would have to be fast, very fast. Each state class will have at much 64dword and i think that there will be somethings around 30 differents class so this isn't much

Profiling DRI drivers

2007-11-20 Thread José Fonseca
I've been spending a lot of time profiling DRI drivers for Gallium 3D. I've tried gprof, valgrind, and finally oprofile. Oprofile seems the best in my opinion for this purpose. (I haven't tried Sysprof yet though). I wrote about it in http://dri.freedesktop.org/wiki/Profiling . I also wrote a

[Bug 13325] New: rs480 [Radeon Xpress 200G Series]

2007-11-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13325 Summary: rs480 [Radeon Xpress 200G Series] Product: Mesa Version: CVS Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: blocker Priority:

[Bug 13327] New: Xorg crashes on attempting to run fragment shader

2007-11-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13327 Summary: Xorg crashes on attempting to run fragment shader Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority:

[Bug 13327] Xorg crashes on attempting to run fragment shader

2007-11-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13327 --- Comment #1 from [EMAIL PROTECTED] 2007-11-20 16:23 PST --- Created an attachment (id=12659) -- (http://bugs.freedesktop.org/attachment.cgi?id=12659action=view) Xorg.log of a crashed session after trying water plugin --

[Bug 13325] rs480 [Radeon Xpress 200G Series]

2007-11-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13325 --- Comment #1 from [EMAIL PROTECTED] 2007-11-20 19:14 PST --- I have similar issues, but the requirements of 2.6.22.6 for fglrx are incorrect. I am using 2.6.23 kernel, and I built fglrx against 2.6.23rc3 before 2.6.23 was