Re: offtopic: quake3 source

2005-09-17 Thread Bernardo Innocenti
outdated though (one week old). Hmmm... I'm on x86_64. Perhaps it's a bug in the DRM ioctl32 code? Neverball for x86_64 works fine btw... I shall try with a 32bit version too. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com

Re: offtopic: quake3 source

2005-09-16 Thread Bernardo Innocenti
page-flipping enabled in my xorg.conf. I can't afford to crash my X session at this time, but I'll try disabling it later. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ --- SF.Net email is sponsored by: Tame

Re: offtopic: quake3 source

2005-09-15 Thread Bernardo Innocenti
immediately after entering a map. Last time I've checked, the 64bit version of quake3 (icculus version) displays garbage instead of textures. Not sure wether it's a Mesa or Quake bug. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com

Re: tester needed with a pure 64-bit system...

2005-08-18 Thread Bernardo Innocenti
. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ --- SF.Net email is Sponsored by the Better Software Conference EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile Plan

Re: tester needed with a pure 64-bit system...

2005-08-18 Thread Bernardo Innocenti
with MesaSrcDir set to Mesa's CVS sandbox because that version contains a different set of sources and the Imakefiles need tweaking. How do the other developers do this? -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ This is a pre-release version

Re: DRM_CAS bug with x86_64

2005-08-10 Thread Bernardo Innocenti
BuildDevelDRIDrivers is set. Today I must have been reading imake's configuration files for too long... Need some rest :-) -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ --- SF.Net email is Sponsored by the Better

DRM_CAS bug with x86_64

2005-08-09 Thread Bernardo Innocenti
; \ +DRM_CAS_RESULT(__ret); \ DRM_CAS(fmesa-driHwLock, fmesa-hHWContext, \ (DRM_LOCK_HELD | fmesa-hHWContext), __ret);\ if (__ret) { \ -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http

Re: ioctl32 support

2005-07-04 Thread Bernardo Innocenti
weird to me, but I'm not sure what the correct values should look like. Any idea? (I'm leaving for vacation today and won't be able to read my mail for a few days). -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com

Re: ioctl32 support

2005-06-24 Thread Bernardo Innocenti
Bernardo Innocenti wrote: Maybe the fields of RADEONInfoRec should be reworked to use types with a predefined size. Is that right? I've just found out I didn't apply dri-32-compat.patch, which already addresses this problem. Sorry for the noise. -- // Bernardo Innocenti - Develer S.r.l

Re: ioctl32 support

2005-06-23 Thread Bernardo Innocenti
Bernardo Innocenti wrote: Now libGL works, but something else fails and 32bit clients fall back to indirect rendering: After digging around with GDB, I can now elaborate a bit more. The call to drmMap() fails because it attempts to map 0 bytes of memory. We're in r300

Re: ioctl32 support

2005-06-22 Thread Bernardo Innocenti
Donnie Berkholz wrote: Bernardo Innocenti wrote: Is there a reason why this code is not appropriate for merging into the official DRM? You might like to follow https://bugs.freedesktop.org/show_bug.cgi?id=943. Thank you! I fetched the latest patch and it applied quite nicely to the patched

ioctl32 support

2005-06-18 Thread Bernardo Innocenti
for merging into the official DRM? If nobody else is interested, I'd like to try rebasing the patch with the current CVS code. I have near-zero previous experience with it, so I'll probably need help. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Bernardo Innocenti
for NVidia cards too. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ --- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Bernardo Innocenti
. You may implement patented algorithms and restrict its use in some countries. I can freely use the S3TC extension here because it's not (yet) patentable. Any US developer could write it and even compile it, as long as he doesn't sell it in his country. -- // Bernardo Innocenti - Develer S.r.l., RD

Re: [Mesa3d-dev] Doom3 works on R200!

2004-10-24 Thread Bernardo Innocenti
, WANL (We Are Not Lawyers)... -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ --- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think

Doom3 works on R200!

2004-10-23 Thread Bernardo Innocenti
caused by new Mesa or new Wine, but I could investigate. -- // Bernardo Innocenti - Develer S.r.l., RD dept. \X/ http://www.develer.com/ --- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your