outdated though
(one week old).
Hmmm... I'm on x86_64. Perhaps it's a bug in the
DRM ioctl32 code?
Neverball for x86_64 works fine btw... I shall try with
a 32bit version too.
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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page-flipping enabled in my xorg.conf.
I can't afford to crash my X session at this time, but I'll
try disabling it later.
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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Tame
immediately
after entering a map.
Last time I've checked, the 64bit version of quake3 (icculus version)
displays garbage instead of textures. Not sure wether it's a Mesa or
Quake bug.
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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.
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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with MesaSrcDir set
to Mesa's CVS sandbox because that version contains a
different set of sources and the Imakefiles need tweaking.
How do the other developers do this?
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// Bernardo Innocenti - Develer S.r.l., RD dept.
\X/ http://www.develer.com/
This is a pre-release version
BuildDevelDRIDrivers is set.
Today I must have been reading imake's configuration files for
too long... Need some rest :-)
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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; \
+DRM_CAS_RESULT(__ret); \
DRM_CAS(fmesa-driHwLock, fmesa-hHWContext, \
(DRM_LOCK_HELD | fmesa-hHWContext), __ret);\
if (__ret) { \
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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weird to me, but I'm not sure
what the correct values should look like. Any idea?
(I'm leaving for vacation today and won't be able to read
my mail for a few days).
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// Bernardo Innocenti - Develer S.r.l., RD dept.
\X/ http://www.develer.com
Bernardo Innocenti wrote:
Maybe the fields of RADEONInfoRec should be reworked
to use types with a predefined size. Is that right?
I've just found out I didn't apply dri-32-compat.patch,
which already addresses this problem.
Sorry for the noise.
--
// Bernardo Innocenti - Develer S.r.l
Bernardo Innocenti wrote:
Now libGL works, but something else fails and 32bit
clients fall back to indirect rendering:
After digging around with GDB, I can now elaborate a
bit more.
The call to drmMap() fails because it attempts to
map 0 bytes of memory. We're in r300
Donnie Berkholz wrote:
Bernardo Innocenti wrote:
Is there a reason why this code is not appropriate for
merging into the official DRM?
You might like to follow https://bugs.freedesktop.org/show_bug.cgi?id=943.
Thank you! I fetched the latest patch and it applied
quite nicely to the patched
for
merging into the official DRM?
If nobody else is interested, I'd like to try rebasing the
patch with the current CVS code. I have near-zero previous
experience with it, so I'll probably need help.
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// Bernardo Innocenti - Develer S.r.l., RD dept.
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for NVidia
cards too.
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. You may implement patented algorithms and
restrict its use in some countries.
I can freely use the S3TC extension here because it's not (yet)
patentable. Any US developer could write it and even compile it,
as long as he doesn't sell it in his country.
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// Bernardo Innocenti - Develer S.r.l., RD
, WANL (We Are Not Lawyers)...
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caused by new Mesa or new Wine, but I could
investigate.
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