http://bugs.freedesktop.org/show_bug.cgi?id=15194
Summary: glPolygonOffset not change pixel's depth component value Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/i915 AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] CC: dri-devel@lists.sourceforge.net Created an attachment (id=15441) --> (http://bugs.freedesktop.org/attachment.cgi?id=15441) test case The attached test case enables POLYGON_OFFSET_LINE, and calls glPolygonOffset(0.0, 3000.0); When run with i915 and i965 driver, all of the edge pixels' depth value is 0. If run with soft rendering, the edge pixels' depth value is 0.045777. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel