On Thu, Dec 05, 2002 at 07:25:08PM -0800, Allen Akin wrote: > > But to make this constructive, I think the best thing we can do is to > generate a list of the state that people want to tweak. There's a lot > of low-level state, so it could be a *very* long list. Once it exists, > we'll have a better idea of how much work is involved, folks who are new > to OpenGL can learn about the ways in which those things can misbehave, > and we can decide whether the additional costs of implementation and > handling difficult-to-reproduce bugs are worth it.
Ones I'd like to see: - Default internal texture format (the thing which started this entire discussion to begin with, after all :) - Dithering - Anisotropic texture filtering - Texture filtering in general (for example, forcing GL_LINEAR or GL_NEAREST) - Disabling particular extensions - Whether a stencil buffer is actually available (like, to disable the stencil buffer entirely on the G200, rather than have software fallback) - Maximum texture size - Anti-aliasing (via multisampling or FSAA) -- http://trikuare.cx ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel