Sorry for continuing this thread but I think there are some open issues:
1. There is a memory leak (or something similar) in the mach64 driver
since consecutive calls to the Xv driver fails . (With a call to a
GL application in between)
2. Does the lack of feedback indicate that the issue
Leif Delgass writes:
On Thu, 28 Nov 2002, Svante Signell wrote:
Leif Delgass writes:
On Wed, 27 Nov 2002, Svante Signell wrote:
I have now tested at 1024x768, and everything works OK, but I think there is
memory not returned to the card in the 3D driver, see below.
On Thu, 28 Nov 2002, Svante Signell wrote:
Leif Delgass writes:
On Wed, 27 Nov 2002, Svante Signell wrote:
Leif Delgass writes:
Have you tried a lower resolution?
Not yet.
Try restarting X with 1024x768@16bpp for a while and see if you still have
the same problem.
Leif Delgass writes:
On Wed, 27 Nov 2002, Svante Signell wrote:
Leif Delgass writes:
Have you tried a lower resolution?
Not yet.
Try restarting X with 1024x768@16bpp for a while and see if you still have
the same problem.
I have now tested at 1024x768, and everything works
Leif Delgass writes:
Have you tried a lower resolution?
Not yet.
If it's some sort of memory leak, I'd
expect that you'd run into it eventually even at a lower resolution. If
it doesn't happen at lower resolutions, maybe you really just don't have
enough offscreen memory at 1280x1024.
On Wed, 27 Nov 2002, Svante Signell wrote:
Leif Delgass writes:
Have you tried a lower resolution?
Not yet.
Try restarting X with 1024x768@16bpp for a while and see if you still have
the same problem.
If it's some sort of memory leak, I'd
expect that you'd run into it eventually
Hello,
I have problems with the latest mach64 branch from dri-cvs. After a
successful view of an .avi clip next time the card memory does not
seem to be available, i.e. the card is left in a bad state? The only
way to rerun the application is to exit X and restart.
The example given below is
Have you tried a lower resolution? If it's some sort of memory leak, I'd
expect that you'd run into it eventually even at a lower resolution. If
it doesn't happen at lower resolutions, maybe you really just don't have
enough offscreen memory at 1280x1024. Also, did you run any GL apps
before