Re: [Dri-devel] Neverwinter Nights.

2003-06-04 Thread Adam K Kirchhoff
> > Has the exact cause > > been determined? If so, what needs to be done to get this working again? > > Or are you speaking of the problem that nwn can't get a visual at > startup and just craps out? Leif Delgass has posted a patch for that > (bug in reporting visuals) but it was decided it need

Re: [Dri-devel] Neverwinter Nights.

2003-06-04 Thread Roland Scheidegger
Adam K Kirchhoff wrote: A few weeks ago there was some discussion about the fact that the post-texmem merge code has broken Neverwinter Nights. I believe you are speaking about radeon/r200? The post-texmem merge did not break Neverwinter Nights - it just made some errors which were there before mo

[Dri-devel] Neverwinter Nights.

2003-06-04 Thread Adam K Kirchhoff
A few weeks ago there was some discussion about the fact that the post-texmem merge code has broken Neverwinter Nights. Has the exact cause been determined? If so, what needs to be done to get this working again? Adam --- This SF.net email

Re: [Dri-devel] Neverwinter Nights // Radeon (R100)?

2003-04-09 Thread Alan Cox
On Mer, 2003-04-09 at 15:19, PlasmaJohn wrote: > S3 sold off their video technology to Via. Notice that the chipsets that the > EPIA motherboards use integrate a AGP Savage. VIA only own part of S3, and EPIA boards don't use Savage either. EPIA uses the trident video EPIA-M uses castle rock, whi

[Dri-devel] Neverwinter Nights...

2003-03-21 Thread Adam K Kirchhoff
The NWN Beta client is finally out! I have a Radeon 8500, and have tried the game with the FireGL drivers from ATI, the commercial Accelerated X server, and the DRI drivers. None work :-) So far, no one on the NWN forums has gotten the game to work with DRI drivers on any card. Here's the bac