> > Has the exact cause
> > been determined? If so, what needs to be done to get this working again?
>
> Or are you speaking of the problem that nwn can't get a visual at
> startup and just craps out? Leif Delgass has posted a patch for that
> (bug in reporting visuals) but it was decided it need
Adam K Kirchhoff wrote:
A few weeks ago there was some discussion about the fact that the
post-texmem merge code has broken Neverwinter Nights.
I believe you are speaking about radeon/r200?
The post-texmem merge did not break Neverwinter Nights - it just made
some errors which were there before mo
A few weeks ago there was some discussion about the fact that the
post-texmem merge code has broken Neverwinter Nights. Has the exact cause
been determined? If so, what needs to be done to get this working again?
Adam
---
This SF.net email
On Mer, 2003-04-09 at 15:19, PlasmaJohn wrote:
> S3 sold off their video technology to Via. Notice that the chipsets that the
> EPIA motherboards use integrate a AGP Savage.
VIA only own part of S3, and EPIA boards don't use Savage either.
EPIA uses the trident video
EPIA-M uses castle rock, whi
The NWN Beta client is finally out!
I have a Radeon 8500, and have tried the game with the FireGL drivers from
ATI, the commercial Accelerated X server, and the DRI drivers. None work
:-) So far, no one on the NWN forums has gotten the game to work with DRI
drivers on any card.
Here's the bac