Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby
On Fri, Apr 13, 2001 at 02:07:05PM -0700, Simon Kirby wrote: > On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote: > > > I'm trying to compile the glx client but I'm not having much luck. > > Debian unstable. How are you compiling it over there? > > Okay, finally got qf-client-glx to

Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby
On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote: > I'm trying to compile the glx client but I'm not having much luck. > Debian unstable. How are you compiling it over there? Okay, finally got qf-client-glx to compile (library conflicts with DRI tree). It starts up and runs, but I'

Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Joseph Carter
On Thu, Apr 12, 2001 at 08:56:12PM -0700, Simon Kirby wrote: > I decided to upgrade to the newest (as of earlier today) DRI tree, along > with 2.4.3-ac5. I was playing Quake3 again, and got a lockup which has > never happened before: the monitor on my Radeon went blank, but Quake3 > kept going (I

[Dri-devel] Radeon lockups with Quake3

2001-04-12 Thread Simon Kirby
On Thu, Apr 12, 2001 at 01:16:06AM -0700, Simon Kirby wrote: > I'm also seeing lockups with Quake3 on my ASUS P2B-DS dual Celeron board > with my Radeon VE 32MB DDR. > > Sometimes it will play fine for a few CTF games, but it will usually die > somewhere in the game. It seems to die either one