Leif Delgass wrote:
On Mon, 4 Mar 2002, José Fonseca wrote:
On 2002.03.04 19:13 Leif Delgass wrote:
On Mon, 4 Mar 2002, José Fonseca wrote:
But why does the number of levels has to do with the maximum texture
size?
As I understand it, a mipmapped texture is
On Thu, 2002-03-07 at 17:23, Brian Paul wrote:
...
You seem to have been confused by texture levels before. Looks like
you've figured it out now. It's basically the maximum number of mipmap
levels AND it's related to max texture size.
-Brian
Right after I started this thread I read
Jose Fonseca wrote:
On Thu, 2002-03-07 at 17:23, Brian Paul wrote:
...
You seem to have been confused by texture levels before. Looks like
you've figured it out now. It's basically the maximum number of mipmap
levels AND it's related to max texture size.
-Brian
Right after I
On Thu, 2002-03-07 at 19:21, Brian Paul wrote:
Jose Fonseca wrote:
On Thu, 2002-03-07 at 17:23, Brian Paul wrote:
...
You seem to have been confused by texture levels before. Looks like
you've figured it out now. It's basically the maximum number of mipmap
levels AND it's
Jose Fonseca wrote:
Nevertheless I didn't found an explanation of why the maximum texture
size was being derived from the maximum texture level in Mesa. In the
specs it says that the the maximum allowable size of a texture must be
_at least_ 2^(k-lod)-2*b_t , and not equal.
On
On Mon, 4 Mar 2002, José Fonseca wrote:
What are texture levels?
Mach64 currently sets the number of MaxTetureLevels to 1, but this is
preventing to successfully load any texture on texture_error_check
(teximages.c:700).
These texture levels is the main source of differences between
On 2002.03.04 18:51 Leif Delgass wrote:
On Mon, 4 Mar 2002, José Fonseca wrote:
Although I had no idea of the consequences, I changed this value to 9
(the
minimum seen in other drivers) which made some of the textures appear,
though they had several problems (they were tiled,
On 2002.03.04 19:13 Leif Delgass wrote:
On Mon, 4 Mar 2002, José Fonseca wrote:
But why does the number of levels has to do with the maximum texture
size?
As I understand it, a mipmapped texture is composed of several levels,
which are copies of the texture at different
On Mon, 4 Mar 2002, José Fonseca wrote:
On 2002.03.04 19:13 Leif Delgass wrote:
On Mon, 4 Mar 2002, José Fonseca wrote:
But why does the number of levels has to do with the maximum texture
size?
As I understand it, a mipmapped texture is composed of several levels,