Jacek Popawski wrote:
I am trying to understand DRI source, now from start, i.e. from OpenGL calls.
I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is
stream build there, but where it's readed?
For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep
Jacek Popawski wrote:
On Mon, Jun 23, 2003 at 07:59:56AM -0700, Ian Romanick wrote:
There are a couple levels of indirection that you're not seeing here.
There is a set of stub functions for each GL call that redirect to
either direct rendering functions (supplied by the DRI driver) or the
I am trying to understand DRI source, now from start, i.e. from OpenGL calls.
I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is
stream build there, but where it's readed?
For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep whole
DRI source and
Jacek Popawski wrote:
I am trying to understand DRI source, now from start, i.e. from OpenGL calls.
I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is
stream build there, but where it's readed?
For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep