Re: [Dri-devel] basic question about glx

2003-06-23 Thread Ian Romanick
Jacek Popawski wrote: I am trying to understand DRI source, now from start, i.e. from OpenGL calls. I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is stream build there, but where it's readed? For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep

Re: [Dri-devel] basic question about glx

2003-06-23 Thread Ian Romanick
Jacek Popawski wrote: On Mon, Jun 23, 2003 at 07:59:56AM -0700, Ian Romanick wrote: There are a couple levels of indirection that you're not seeing here. There is a set of stub functions for each GL call that redirect to either direct rendering functions (supplied by the DRI driver) or the

[Dri-devel] basic question about glx

2003-06-13 Thread Jacek Popawski
I am trying to understand DRI source, now from start, i.e. from OpenGL calls. I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is stream build there, but where it's readed? For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep whole DRI source and

Re: [Dri-devel] basic question about glx

2003-06-13 Thread Brian Paul
Jacek Popawski wrote: I am trying to understand DRI source, now from start, i.e. from OpenGL calls. I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is stream build there, but where it's readed? For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep