Oh,
I've forgotten to send you a little screenshot.
It shows some texture/clipping errors, too.
Yours,
Dieter
Am Donnerstag, 29. November 2001 23:23 schrieb Dieter Nützel:
> Am Donnerstag, 29. November 2001 16:40 schrieb Alan Hourihane:
> > On Thu, Nov 29, 2001 at 04:31:30PM +0100, Diet
Am Donnerstag, 29. November 2001 16:40 schrieb Alan Hourihane:
> On Thu, Nov 29, 2001 at 04:31:30PM +0100, Dieter Nützel wrote:
> > Am Donnerstag, 29. November 2001 09:42 schrieb Alan Hourihane:
> > > That's because you need to use the mesa_4_0_branch check out from
> > > mesa3d too, and not the t
On Thu, Nov 29, 2001 at 04:31:30PM +0100, Dieter Nützel wrote:
> Am Donnerstag, 29. November 2001 09:42 schrieb Alan Hourihane:
> > That's because you need to use the mesa_4_0_branch check out from mesa3d
> > too, and not the trunk code.
>
> You call the Mesa CVS (4.1) which I use, the "trunk"?
>
Am Donnerstag, 29. November 2001 09:42 schrieb Alan Hourihane:
> That's because you need to use the mesa_4_0_branch check out from mesa3d
> too, and not the trunk code.
You call the Mesa CVS (4.1) which I use, the "trunk"?
So I have to checkout the Mesa 4.0/4.0.1 branch?
Thanks,
Dieter
That's because you need to use the mesa_4_0_branch check out from mesa3d
too, and not the trunk code.
Alan.
On Thu, Nov 29, 2001 at 04:26:37AM +0100, Dieter Nützel wrote:
> Hello Keith,
>
> I've checked out a clean mesa-4-0-branch, again and get at least only one
> compilation error.
>
> It i
Hello Keith,
I've checked out a clean mesa-4-0-branch, again and get at least only one
compilation error.
It is in the glX code.
Thanks,
Dieter
rm -f indirect_init.o
gcc -c -O -mcpu=k6 -fomit-frame-pointer -mpreferred-stack-boundary=2
-malign-functions=4 -fschedule-insns2 -fexpensive