Re: [Dri-devel] savage dri oddness

2004-02-23 Thread Chris King
Okay, I tried both solutions (decreasing bit-depth and allocating more memory) and they both solved all the problems I was having. I'm right now running at 32bpp, and it's working great (as did 24). Thanks! - Chris K --- SF.Net is sponsored by

Re: [Dri-devel] savage dri oddness

2004-02-23 Thread Chris King
Okay, I tried both solutions (decreasing bit-depth and allocating more memory) and they both solved all the problems I was having. I'm right now running at 32bpp, and it's working great (as did 24). Thanks! - Chris K --- SF.Net is sponsored by

Re: [Dri-devel] savage dri oddness

2004-02-23 Thread Alex Deucher
--- Chris King <[EMAIL PROTECTED]> wrote: > Hello, > > I've successfully gotten 3D rendering working with my ProSavage DDR > chip > using the savage-2-0-0 CVS from 2004-21-02, but I've encountered a > couple of problems: > > 1) 2D rendering is EXTREMELY slow. Almost as if it were using the > V

Re: [Dri-devel] savage dri oddness

2004-02-23 Thread Felix Kühling
On Sun, 22 Feb 2004 01:20:37 -0500 Chris King <[EMAIL PROTECTED]> wrote: > Hello, > > I've successfully gotten 3D rendering working with my ProSavage DDR chip > using the savage-2-0-0 CVS from 2004-21-02, but I've encountered a > couple of problems: > > 1) 2D rendering is EXTREMELY slow. Almos

[Dri-devel] savage dri oddness

2004-02-23 Thread Chris King
Hello, I've successfully gotten 3D rendering working with my ProSavage DDR chip using the savage-2-0-0 CVS from 2004-21-02, but I've encountered a couple of problems: 1) 2D rendering is EXTREMELY slow. Almost as if it were using the Vesa driver. I'd previously used the savage40 driver with no