games/quake3> ltrace ./quake3-smp.x86
.
.
.
memcpy(0x08938ad6, "GL_SUN_slice_accum", 18)      = 0x08938ad6
memcpy(0x0892d1b8, "GL_ARB_depth_texture GL_ARB_draw"..., 3026) = 0x0892d1b8
free(0x08937f18)                                  = <void>
pthread_mutex_unlock(0x44b9dce4, 129, 0xbfffe2d4, 0xbfffe2d8, 0) = 0
memset(0xbfffe380, '\000', 188)                   = 0xbfffe380
--- SIGINT (Interrupt) ---
+++ killed by SIGINT +++



games/quake3> strace ./quake3-smp.x86
.
.
.
brk(0x8cc3000)                          = 0x8cc3000
brk(0)                                  = 0x8cc3000
brk(0x8ce7000)                          = 0x8ce7000
mmap2(NULL, 495616, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 
0x4968c000
gettimeofday({1117990206, 773019}, NULL) = 0
futex(0x892d060, FUTEX_WAIT, 2, NULL                

Thanks,
        Dieter


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