I build Quake3 from source and on my r300 Mesa CVS falls into indirect rendering just after video mode initialization (tried both SDL GL and GLX drivers). I thought that stencil is the reason, but disabling it didn't help. There are no r300 warnings visible (there are in Cube, which also disables
Jacek Poplawski wrote:
I build Quake3 from source and on my r300 Mesa CVS falls into indirect
rendering just after video mode initialization (tried both SDL GL and
GLX drivers). I thought that stencil is the reason, but disabling it
didn't help. There are no r300 warnings visible (there are in
I found the problem:
In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and
MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h)
And there are no sanity-checks done on the values returned by the drivers.
Changing the defines to 16 makes everything work.
Changing only
Brian Paul wrote:
Rune Petersen wrote:
Brian Paul wrote:
Rune Petersen wrote:
I found the problem:
In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and
MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h)
And there are no sanity-checks done on the values returned by the
Rune Petersen wrote:
I found the problem:
In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and
MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h)
And there are no sanity-checks done on the values returned by the drivers.
Changing the defines to 16 makes everything work.
Brian Paul wrote:
Rune Petersen wrote:
I found the problem:
In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and
MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h)
And there are no sanity-checks done on the values returned by the
drivers.
Changing the defines to 16
Adam Jackson wrote:
On Wednesday 26 April 2006 10:14, Rune Petersen wrote:
Hi,
Since the 12 of April there has been a change that causes Quake 3 and
Doom 3 (demo)not to exit properly.
Quake 3 locks up the system, and Doom 3 does a double fault.
The suspect as I see it is:
Ensure all GART
Rune Petersen wrote:
Adam Jackson wrote:
On Wednesday 26 April 2006 10:14, Rune Petersen wrote:
Hi,
Since the 12 of April there has been a change that causes Quake 3 and
Doom 3 (demo)not to exit properly.
Quake 3 locks up the system, and Doom 3 does a double fault.
The suspect as I see it
Hi,
Since the 12 of April there has been a change that causes Quake 3 and
Doom 3 (demo)not to exit properly.
Quake 3 locks up the system, and Doom 3 does a double fault.
The suspect as I see it is:
Ensure all GART allocations are freed on context destruction
But I have yet to confirm it. If
On Wednesday 26 April 2006 10:14, Rune Petersen wrote:
Hi,
Since the 12 of April there has been a change that causes Quake 3 and
Doom 3 (demo)not to exit properly.
Quake 3 locks up the system, and Doom 3 does a double fault.
The suspect as I see it is:
Ensure all GART allocations are
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