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Roland Scheidegger wrote:
Indeed this show up every once in a while. A driconf option might be a
good idea, but it doesn't solve the problem really for the hardware
which indeed does support GL_CLAMP, unless you'd also introduce an
option to
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Keith Packard wrote:
Neither the i830 nor 965gm actually support GL_CLAMP natively (yay for
d3d-only hardware). The different appearance is caused by the 965 driver
mapping GL_CLAMP to GL_CLAMP_TO_BORDER while the i830 maps it to
GL_CLAMP_TO_EDGE.
Alex Jackson wrote:
Neither the i830 nor 965gm actually support GL_CLAMP natively (yay
for d3d-only hardware). The different appearance is caused by the
965 driver mapping GL_CLAMP to GL_CLAMP_TO_BORDER while the i830
maps it to GL_CLAMP_TO_EDGE. The 965 driver has a comment saying
that
Forwarded Message
From: James C Georgas [EMAIL PROTECTED]
To: Roland Scheidegger [EMAIL PROTECTED]
Subject: Re: GL_CLAMP on D3D-only hardware
Date: Sun, 12 Aug 2007 12:30:51 -0400
On Sun, 2007-12-08 at 12:42 +0200, Roland Scheidegger wrote:
Alex Jackson wrote:
Neither
James C Georgas wrote:
Forwarded Message From: James C Georgas
[EMAIL PROTECTED] To: Roland Scheidegger
[EMAIL PROTECTED] Subject: Re: GL_CLAMP on D3D-only
hardware Date: Sun, 12 Aug 2007 12:30:51 -0400
On Sun, 2007-12-08 at 12:42 +0200, Roland Scheidegger wrote:
Alex
On Sun, 2007-12-08 at 19:09 +0200, Roland Scheidegger wrote:
Yes, though it still requires user interaction to switch the behaviour -
and few people actually seem to know about driconf, distros don't
install it by default etc :-(.
I don't think there were really any arguments against it,
On Sun, 2007-12-08 at 14:43 -0400, James C Georgas wrote:
As an aside, I'm looking at the 1.4 programming guide (4th ed.), on page
418, section Repeating and Clamping Textures, where it describes the
tiling effects. I read it like this:
GL_NEAREST == GL_CLAMP = GL_CLAMP_TO_EDGE
GL_LINEAR
James C Georgas wrote:
On Sun, 2007-12-08 at 19:09 +0200, Roland Scheidegger wrote:
Yes, though it still requires user interaction to switch the
behaviour - and few people actually seem to know about driconf,
distros don't install it by default etc :-(. I don't think there
were really any
So, I was playing 'foobillard' today and noticed that the table was
drawn differently on my 965gm laptop compared with the i830 laptop
sitting next to it.
The difference is generated from a texture:
glGenTextures(1,tabletexbind);
Neither the i830 nor 965gm actually support GL_CLAMP natively (yay for
d3d-only hardware). The different appearance is caused by the 965 driver
mapping GL_CLAMP to GL_CLAMP_TO_BORDER while the i830 maps it to
GL_CLAMP_TO_EDGE. The 965 driver has a comment saying that glconform
prefers
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