Am Mittwoch, 3. November 2004 23:41 schrieb Stephane Marchesin:
Hi again,
I managed to screw up and send the wrong drm patch, an else is missing
(the one that decides whether hyper z clear or standard z clear happens,
thus both clears happen without this else). A little problem is also
fixed
Am Donnerstag, 4. November 2004 23:45 schrieb Dieter Nützel:
Am Mittwoch, 3. November 2004 23:41 schrieb Stephane Marchesin:
Hi again,
I managed to screw up and send the wrong drm patch, an else is missing
(the one that decides whether hyper z clear or standard z clear happens,
thus
Michel Dnzer wrote:
Can this really be a per-context option, considering that the depth
buffer is shared by all contexts?
No. Where do you put global options ?
Stephane
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Dieter Nützel wrote:
Am Dienstag, 2. November 2004 02:11 schrieb Stephane Marchesin:
Hi,
The attached patches enable HyperZ on radeon (RV100 only for now).
People always ask me for an HyperZ benchmark, so :
HyperZ gets me 45% more fps (48 fps - 70 fps) in Quake3 four.dm68
(Radeon 7000, athlon XP
On Wed, 2004-11-03 at 14:55 +0100, Stephane Marchesin wrote:
Michel Dnzer wrote:
Can this really be a per-context option, considering that the depth
buffer is shared by all contexts?
No. Where do you put global options ?
In the X driver. And you'll have to deal with clients that don't
Am Mittwoch, 3. November 2004 15:00 schrieb Stephane Marchesin:
Dieter Nützel wrote:
Am Dienstag, 2. November 2004 02:11 schrieb Stephane Marchesin:
Hi,
The attached patches enable HyperZ on radeon (RV100 only for now).
OK, do you 'really want some r200 numbers...;-)))
I've applied all
On Wed, Nov 03, 2004 at 11:41:30PM +0100, Stephane Marchesin wrote:
Hi again,
I managed to screw up and send the wrong drm patch, an else is missing
(the one that decides whether hyper z clear or standard z clear happens,
thus both clears happen without this else). A little problem is also
I've quickly patched this into my devel tree for an in-house app, and it
don't look to work so well... the card is a mobility M7 7500 so it should
work..
I see a lot of white on the screen with some lines that are my app.. I
took a lend of one of the cards so I might get a chance to give it a
Keith Whitwell wrote:
Stephane,
Very impressive! I take it this has been derived from
reverse-engineering the ati driver?
How stable is this code now how much testing has it had?
I've been using it for one month with different OpenGL apps (mostly
Quake 3 friends, also tried most things in
Dave Airlie wrote:
I've quickly patched this into my devel tree for an in-house app, and it
don't look to work so well... the card is a mobility M7 7500 so it should
work..
Radeon 7500 is RV200, and I have a RV100. Maybe we've found one
difference between RV200 and R100 after all :)
I see a lot
Radeon 7500 is RV200, and I have a RV100. Maybe we've found one difference
between RV200 and R100 after all :)
hmm so it is... I think I have an M6 in the stack of cards at work, I'll
see if I haven't fried it and try and get some time to give it a go...
You probably need to fix the fast
On Tue, Nov 02, 2004 at 07:16:56AM +, Keith Whitwell wrote:
How stable is this code now how much testing has it had? How close do
you think it is to be ready for CVS?
With unmodified hyperz patches my system (Linux-2.6.9, Athlon, Radeon 9100)
crash/reboot when I run glxgears.
I tried to
Am Dienstag, 2. November 2004 02:11 schrieb Stephane Marchesin:
Hi,
The attached patches enable HyperZ on radeon (RV100 only for now).
People always ask me for an HyperZ benchmark, so :
HyperZ gets me 45% more fps (48 fps - 70 fps) in Quake3 four.dm68
(Radeon 7000, athlon XP 2600
On Tue, 2004-11-02 at 02:11 +0100, Stephane Marchesin wrote:
Index: src/mesa/drivers/dri/r200/r200_context.c
===
RCS file: /cvs/mesa/Mesa/src/mesa/drivers/dri/r200/r200_context.c,v
retrieving revision 1.33
diff -u -r1.33
Hi,
The attached patches enable HyperZ on radeon (RV100 only for now).
People always ask me for an HyperZ benchmark, so :
HyperZ gets me 45% more fps (48 fps - 70 fps) in Quake3 four.dm68
(Radeon 7000, athlon XP 2600).
It also speeds up glxgears from 450 fps to 1300 fps, which shows how
useless
with software fallbacks, readpixels, etc that
won't show up in normal usage, though tests like glean might to a better job
of provoking.
Keith
Stephane Marchesin wrote:
Hi,
The attached patches enable HyperZ on radeon (RV100 only for now).
People always ask me for an HyperZ benchmark, so :
HyperZ gets me
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