Philip Willoughby wrote:
>
> Just out of interest, does 2kx2k texture support mean 2048x2048 or 2050x2050
> (for borders?).
I have never seen a graphics chip accelerate texture borders. All the
Mesa-based drivers fall back to software rendering if you have them.
-- Gareth
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Today, Gareth Hughes wrote:
>Brian Paul wrote:
>>
>> I've looked into this a bit more. Looks like the token
>> RADEON_MAX_TEXTURE_LEVELS is incorrectly defined to be 11 in
>> the current driver. It should be 12 in order to support 2Kx2K
>> textures