Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-12 Thread Michael
On Sun, Feb 10, 2002 at 05:12:40AM +, Michael wrote: > Ok. Done. and here's the patch. -- Michael. Index: src/state.c === RCS file: /cvsroot/dri/xc/xc/extras/Mesa/src/state.c,v retrieving revision 1.13.20.1 diff -u -3 -p

Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-09 Thread Keith Whitwell
Michael wrote: > > On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote: > > Thanks for your reply. > > > My solution to this would be to always produce Clip coordinates from Model > > coordinates using the ModelProject matrix > > Ok. Done. > > > Secondly, we need to investigat

Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-09 Thread Michael
On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote: Thanks for your reply. > My solution to this would be to always produce Clip coordinates from Model > coordinates using the ModelProject matrix Ok. Done. > Secondly, we need to investigate the software path - is unwanted addi

Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-08 Thread Allen Akin
On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote: | ... opengl doesn't require that we get exactly the same results in these | two cases - certainly it's desirable, but the specification specifically | allows these types of variances. Yes. This subject came up on opengl-gamedev

Re: [Dri-devel] depth artifacts from different rendering paths

2002-02-08 Thread Keith Whitwell
Michael wrote: > > Ok, I've found a couple of problems going through the glut demos but I'm > a bit stuck which direction to move to fix them and thought someone > brighter might give me a pointer. > > Both problems have similar symptoms. The example here is underwater.c. > > Scenario 1. vertic