On Sun, Feb 10, 2002 at 05:12:40AM +, Michael wrote:
> Ok. Done.
and here's the patch.
--
Michael.
Index: src/state.c
===
RCS file: /cvsroot/dri/xc/xc/extras/Mesa/src/state.c,v
retrieving revision 1.13.20.1
diff -u -3 -p
Michael wrote:
>
> On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote:
>
> Thanks for your reply.
>
> > My solution to this would be to always produce Clip coordinates from Model
> > coordinates using the ModelProject matrix
>
> Ok. Done.
>
> > Secondly, we need to investigat
On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote:
Thanks for your reply.
> My solution to this would be to always produce Clip coordinates from Model
> coordinates using the ModelProject matrix
Ok. Done.
> Secondly, we need to investigate the software path - is unwanted addi
On Sat, Feb 09, 2002 at 05:03:31AM +, Keith Whitwell wrote:
| ... opengl doesn't require that we get exactly the same results in these
| two cases - certainly it's desirable, but the specification specifically
| allows these types of variances.
Yes. This subject came up on opengl-gamedev
Michael wrote:
>
> Ok, I've found a couple of problems going through the glut demos but I'm
> a bit stuck which direction to move to fix them and thought someone
> brighter might give me a pointer.
>
> Both problems have similar symptoms. The example here is underwater.c.
>
> Scenario 1. vertic