On Mon, 2004-05-24 at 03:25, Mike Mestnik wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > On Mon, 2004-05-24 at 01:04, Mike Mestnik wrote:
> > > --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> >
> I mean what about in places where this should have allready been done,
> deep inside the drive
--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Mon, 2004-05-24 at 01:04, Mike Mestnik wrote:
> > --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > > The 3D driver already handles several cliprects for when a window is
> > > partially obscured, SHAPE windows, ... That would just need to be
> > > e
On Mon, 2004-05-24 at 01:04, Mike Mestnik wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > The 3D driver already handles several cliprects for when a window is
> > partially obscured, SHAPE windows, ... That would just need to be
> > extended to multiplex the cliprects on boundaries of mult
--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Sun, 2004-05-23 at 11:32, Mike Mestnik wrote:
> > I think I finaly get it. When we have a window grater then 2048, we
> need
> > to run a GL command move the cliprect and run it again? The only way
> to
> > find out where we need is to SW render
--- Alex Deucher <[EMAIL PROTECTED]> wrote:
>
> --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> >
> > --- Alex Deucher <[EMAIL PROTECTED]> wrote:
> > >
> > > --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > > > Thank you for your informative reply.
> > > >
> > > > --- Alex Deucher <[EMAIL PROTECT
--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
>
> --- Alex Deucher <[EMAIL PROTECTED]> wrote:
> >
> > --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > > Thank you for your informative reply.
> > >
> > > --- Alex Deucher <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --- Mike Mestnik <[EMAIL PROTECTED
On Sun, 2004-05-23 at 11:32, Mike Mestnik wrote:
> I think I finaly get it. When we have a window grater then 2048, we need
> to run a GL command move the cliprect and run it again? The only way to
> find out where we need is to SW render the cmd. Won't this cut our
> framerate in half? Plus mo
I think I finaly get it. When we have a window grater then 2048, we need
to run a GL command move the cliprect and run it again? The only way to
find out where we need is to SW render the cmd. Won't this cut our
framerate in half? Plus moving the cliprect for most of the drawing cmds,
what abou
--- Alex Deucher <[EMAIL PROTECTED]> wrote:
>
> --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > Thank you for your informative reply.
> >
> > --- Alex Deucher <[EMAIL PROTECTED]> wrote:
> > >
> > > --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > > >
> > > > The problem I have is that my settup
--- David Bronaugh <[EMAIL PROTECTED]> wrote:
> Mike Mestnik wrote:
>
> >Thank you for your informative reply.
> >
> >--- Alex Deucher <[EMAIL PROTECTED]> wrote:
> >
> >
> >>--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>I'm currently unable to define a clone mode where one scre
--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> Thank you for your informative reply.
>
> --- Alex Deucher <[EMAIL PROTECTED]> wrote:
> >
> > --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > > I'm currently unable to define a clone mode where one screen is
> > > smaller
> > > then the other. My th
Mike Mestnik wrote:
Thank you for your informative reply.
--- Alex Deucher <[EMAIL PROTECTED]> wrote:
--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
I'm currently unable to define a clone mode where one screen is
smaller
then the other. My thoughts are "1024x768_1024x768" == "1024x768" vs
"10
Thank you for your informative reply.
--- Alex Deucher <[EMAIL PROTECTED]> wrote:
>
> --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > I'm currently unable to define a clone mode where one screen is
> > smaller
> > then the other. My thoughts are "1024x768_1024x768" == "1024x768" vs
> > "1024x768
--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> I'm currently unable to define a clone mode where one screen is
> smaller
> then the other. My thoughts are "1024x768_1024x768" == "1024x768" vs
> "1024x768-1024x768".
You can, but you can't mix and match multi-sized clone modes with
multi-sized dual
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