Allen Akin wrote:
On Mon, Nov 08, 2004 at 04:56:15PM -0800, Ian Romanick wrote:
| The biggest problem with any profiling technique like this is that it is
| very, very intrusive to the source code of the application. ...
Well, there are several classes of apps that need immediate performance
On Fri, Nov 12, 2004 at 02:55:12PM -0800, Ian Romanick wrote:
| ... We had a bit of a side discussion about apps that need to be
| real-time (i.e., hit a target framerate no matter what). Other than
| WGL_I3D_swap_frame_usage / GLX_MESA_swap_frame_usage, there isn't
| anything in OpenGL to
On Mon, Nov 08, 2004 at 04:56:15PM -0800, Ian Romanick wrote:
| The biggest problem with any profiling technique like this is that it is
| very, very intrusive to the source code of the application. ...
Well, there are several classes of apps that need immediate performance
feedback to
Owen Taylor wrote:
Over a last few days, I've been working on a tool to allow watching
a live view of the texture usage of a DRI application. I'm not going to
go into a lot of detail here - there is a more complete description at:
http://fishsoup.net/software/texturetop/
And an even more
On Mon, Nov 08, 2004 at 11:32:24AM -0800, Ian Romanick wrote:
| This is something I've been thinking about ever since I saw the
| profiling tools in Nvidia's drivers at SIGGRAPH. There's a LOT of
| information that would be useful to get out of the driver about performance
Have you taken a
Allen Akin wrote:
On Mon, Nov 08, 2004 at 11:32:24AM -0800, Ian Romanick wrote:
| This is something I've been thinking about ever since I saw the
| profiling tools in Nvidia's drivers at SIGGRAPH. There's a LOT of
| information that would be useful to get out of the driver about performance
On Mon, 2004-11-08 at 11:32 -0800, Ian Romanick wrote:
Owen Taylor wrote:
Over a last few days, I've been working on a tool to allow watching
a live view of the texture usage of a DRI application. I'm not going to
go into a lot of detail here - there is a more complete description at:
- What's the chance of getting this integrated into the main sources?
I've just patched this into the radeon driver (and texmem.c)
http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
It contains pieces of the original patch and is against my working tree
which is a few weeks
I've just patched this into the radeon driver (and texmem.c)
http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
Oh and this patch may not work completly... it looks like it should but I
might have missed something all my height/widths turn up 0..
Dave.
It contains pieces of
I've just patched this into the radeon driver (and texmem.c)
http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
Okay the patch above should now work on the radeon driver, I had forgotten
a call to update the texture
Just some comments and criticisms from a quick look
On Mon, 2004-11-08 at 02:43 +, Dave Airlie wrote:
I've just patched this into the radeon driver (and texmem.c)
http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
Okay the patch above should now work on the radeon driver, I had forgotten
a call to update the
Owen Taylor wrote:
Over a last few days, I've been working on a tool to allow watching
a live view of the texture usage of a DRI application. I'm not going to
go into a lot of detail here - there is a more complete description at:
http://fishsoup.net/software/texturetop/
And an even more
On Sat, 2004-11-06 at 18:11 +, Keith Whitwell wrote:
My questions would be:
- Is this interesting to anybody but me? It's been quite useful to me
so far in just the couple of hours I've had it working...
It's definitely interesting. Have you been using it to tune an
13 matches
Mail list logo