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--- Additional Comments From [EMAIL PROTECTED] 2003-12-18 02:26 ---
>I had the same
Hello,
the new SavageDDR DRI driver compiles and seems to run. glxinfo doesn't show 'Indirect
Rendering' any more, but starting q3demo or a
3D screensaver the X-Server crashes and restarts, is that what is meant by: ' ... -
almost certain lockups on vt switches and when
moving 3D windows ...' ?
On Thu, 18 Dec 2003 09:02:44 +0100
"Mario Premke" <[EMAIL PROTECTED]> wrote:
> Hello,
>
> the new SavageDDR DRI driver compiles and seems to run. glxinfo doesn't show
> 'Indirect Rendering' any more, but starting q3demo or a
> 3D screensaver the X-Server crashes and restarts, is that what is mea
Jacek Popławski wrote:
On Thu, Dec 18, 2003 at 02:43:09AM +0100, Roland Scheidegger wrote:
and I don't know if any open-source
compressors exist which could easily be included in mesa
Felix,
I tested your driver on my savage4 and i couldn't make the 3D
driver work (i changed the code to enable direct render on savage4), the
Xfree86 just can't find /dev/dri/cardX and i loaded agpgart and savage
modules without warnings but it just doesn't create the device, i checked
So I decided to give 2.6.0 a shot this morning :-)
My Radeon 8500 (which previous worked with 2.4.22) refuses to enable
direct rendering:
(WW) RADEON(0): [agp] AGP not available
(II) RADEON(0): [drm] removed 1 reserved context for kernel
(II) RADEON(0): [drm] unmapping 8192 bytes of SAREA 0xe088
On Thu, 2003-12-18 at 15:12, Adam K Kirchhoff wrote:
> So I decided to give 2.6.0 a shot this morning :-)
>
> My Radeon 8500 (which previous worked with 2.4.22) refuses to enable
> direct rendering:
>
> (WW) RADEON(0): [agp] AGP not available
> (II) RADEON(0): [drm] removed 1 reserved context for
in 2.6 there are two agp related kernel modules that need to be loaded.
agpgart and your agp chipset specific module (via, sis, ati, etc.).
Alex
--- Adam K Kirchhoff <[EMAIL PROTECTED]> wrote:
>
> So I decided to give 2.6.0 a shot this morning :-)
>
> My Radeon 8500 (which previous worked with
Adam K Kirchhoff wrote:
So I decided to give 2.6.0 a shot this morning :-)
My Radeon 8500 (which previous worked with 2.4.22) refuses to enable
direct rendering:
(WW) RADEON(0): [agp] AGP not available
(II) RADEON(0): [drm] removed 1 reserved context for kernel
(II) RADEON(0): [drm] unmapping 8192
On Thu, 2003-12-18 at 15:12, Adam K Kirchhoff wrote:
>
> (WW) RADEON(0): [agp] AGP not available
> (II) RADEON(0): [drm] removed 1 reserved context for kernel
> (II) RADEON(0): [drm] unmapping 8192 bytes of SAREA 0xe0882000 at 0x48267000
> (WW) RADEON(0): DRI forced on with virtual screen of great
Wow. Thanks for all those quick and helpful reponses :-)
Adam
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On Thu, 18 Dec 2003 10:40:55 -0300
Rafael Maximo <[EMAIL PROTECTED]> wrote:
> Felix,
>
> I tested your driver on my savage4 and i couldn't make the 3D
> driver work (i changed the code to enable direct render on savage4), the
> Xfree86 just can't find /dev/dri/cardX and i loaded agpgar
Hi There,
Is it possible to disable the side address mechanism
of Radeon 7000 by using command register(offset
CAP_PTR +8) bit SBA_ENABLE? and how?
SBA_ENABLE is read/writable. I'm not even able to turn
it off without X is running.
Thanks in advance,
--Craig
_
At 12:38 PM 18/12/2003, Felix Kühling wrote:
The device node is created by XFree86 when it looks for the DRM. Make
sure that the directory /dev/dri exists and that the Xserver has
permission to create new device nodes in it. The Xserver runs as root,
so that should not be a problem, but I vaguely
On Thu, 18 Dec 2003 14:30:21 -0300
Rafael Maximo <[EMAIL PROTECTED]> wrote:
> At 12:38 PM 18/12/2003, Felix Kühling wrote:
>
> >The device node is created by XFree86 when it looks for the DRM. Make
> >sure that the directory /dev/dri exists and that the Xserver has
> >permission to create new dev
Since I'm not a lawyer, I'm not going to comment on any of the IP
legality of this patch. I am in no way offering any form of legal
advice. I do have a comment about the correctness of it that may also
apply to similar future (i.e., FXT1) patches.
Roland Scheidegger wrote:
Index: texcompress
Ian Romanick wrote:
Since I'm not a lawyer, I'm not going to comment on any of the IP
legality of this patch. I am in no way offering any form of legal
advice. I do have a comment about the correctness of it that may also
apply to similar future (i.e., FXT1) patches.
Roland Scheidegger wrote:
Roland Scheidegger wrote:
Ian Romanick wrote:
This is wrong, and may break valid applications. The supported
compressed formats should be listed no matter what.
Ok, I'll drop that. It was really just a crazy idea, though I've figured
out it won't do any good anyways (apps like QuakeIII will alw
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