[Bug 12263] Some stencil op failed when draw bitmap

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12263 [EMAIL PROTECTED] changed: What|Removed |Added AssignedTo|[EMAIL PROTECTED]|[EMAIL PROTECTED] --- Comment #2

[Bug 12263] New: Some stencil op failed when draw bitmap

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12263 Summary: Some stencil op failed when draw bitmap Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: mediu

[Bug 12240] Regression, maniadrive very slow (rast fallback?) and wrongly rendered

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12240 --- Comment #1 from [EMAIL PROTECTED] 2007-09-03 01:22 PST --- Same problem here with mesa 7.0.1 on Ubuntu 7.10 with ATI drivers 6.7.192. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are rece

[Bug 11434] RADEON with [Radeon X300 (PCIE)] RV370

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11434 --- Comment #14 from [EMAIL PROTECTED] 2007-09-03 00:46 PST --- It only heppens to me If I turn off the LVDS. I have the LVDS on 1600x1200 and VGA-0 at 1680x1050 virtuel desktop of 3280x1200 clone mode. -- Configure bugmail: http

[Bug 12241] With the game trackballs large parts get rendered black

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12241 --- Comment #2 from [EMAIL PROTECTED] 2007-09-03 12:25 PST --- Created an attachment (id=11401) --> (http://bugs.freedesktop.org/attachment.cgi?id=11401&action=view) Patch adding MESA_REF macro's used for testing I've build mesa usin

[Bug 12241] With the game trackballs large parts get rendered black

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12241 --- Comment #3 from [EMAIL PROTECTED] 2007-09-03 12:26 PST --- Created an attachment (id=11402) --> (http://bugs.freedesktop.org/attachment.cgi?id=11402&action=view) gdb log -- Configure bugmail: http://bugs.freedesktop.org/userpre

[Bug 12241] With the game trackballs large parts get rendered black

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12241 --- Comment #4 from [EMAIL PROTECTED] 2007-09-03 15:05 PST --- You'll have to back out your refcounting patch in the r300 driver. I just realized that the r300TexObj type isn't derived from gl_texture_object. It hangs off of gl_textu

[Bug 12263] Some stencil op failed when draw bitmap

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12263 --- Comment #3 from [EMAIL PROTECTED] 2007-09-03 15:25 PST --- Try adding GLUT_STENCIL to your glutInitDisplayMode() call. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail

[Bug 12263] Some stencil op failed when draw bitmap

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12263 --- Comment #4 from [EMAIL PROTECTED] 2007-09-03 17:44 PST --- After adding GLUT_STENCIL, the case is correct with soft rendering. With i915 driver and i965 driver, both of the results are incorrect: expected at (0): 0, actual: 0.00

[Bug 12273] New: read back unstable result, when drawing POINTS mode PLYGON to FRONT and BACK buffer

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12273 Summary: read back unstable result, when drawing POINTS mode PLYGON to FRONT and BACK buffer Product: Mesa Version: CVS Platform: Other OS/Version: All Status: NEW

[Bug 12273] read back unstable result, when drawing POINTS mode PLYGON to FRONT and BACK buffer

2007-09-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12273 --- Comment #1 from [EMAIL PROTECTED] 2007-09-03 19:52 PST --- Created an attachment (id=11403) --> (http://bugs.freedesktop.org/attachment.cgi?id=11403&action=view) test case following is what test do: set draw buffer and read buffe