[Dri-devel] 2D textures for video rendering
Hello guys, I hope you are not bored with me yet :( short target description: I have 2 cameras that muxed in their way to bt848, I have to draw contents of the cameras (while alternating the mux) to two windows with as few CPU usage as possible. my video card is i810. I get frames in non-shared memory buffer. As it turns out XVideo is not applicable since it can't deal with two windows simultaneously on one port card. so I am yours again :) Do you know whether 2D textures might be used as a surface to draw video on? Is DMA path of memory - texture implemented in i810 driver? (4.1.0) what do you think of this path at all? I just have no real expirience with OpenGL and I am afraid of various problems that might arise (for example RGBvsBGR, i.e. is BGR_EXT supported in hardware (i810) or it will just eat my CPU in converting? well, hope to get some answers, the project seems to be very simple for non professional view of my boss :( Michael Zayats ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Press release: Redhat - DRI
On Thu, 18 Oct 2001, Pasi Kärkkäinen wrote: Red Hat Hires Former DRI Developers http://biz.yahoo.com/bw/011017/172084_1.html It doesn't say that at all, as far as I can see. -jwb ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Press release: Redhat - DRI
On Thu, 18 Oct 2001, Jeffrey W. Baker wrote: On Thu, 18 Oct 2001, Pasi Kärkkäinen wrote: Red Hat Hires Former DRI Developers http://biz.yahoo.com/bw/011017/172084_1.html It doesn't say that at all, as far as I can see. Sorry, that was taken from the www.linuxgames.com - Pasi Kärkkäinen ^ . . Linux /-\ Choice.of.the .Next.Generation. ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64 questions
El Mié 17 Oct 2001 11:44, R C escribió: On Sat, Oct 13, 2001 at 10:08:50PM +0200, Manuel Teira wrote: Regarding theories on DMA and Mach64 and XFree 4.10: I just finished a module that uses the System DMA unit for video capture transfers, and it works fine under a (highly hacked) XFree 4.1.0 server. System: Dual 550 Celeron, All-in-Wonder (original) PCI, 3D Rage II+. XServer is 4.1.0 with Gatos devel branch. Module is for 2.4 kernel. To use this on another card, you would have to enter the proper PCI id in the code. Oh yes, it uses the secondary register aperture, not the linear mapped aperture, but I don't think it makes a difference. Have not tried GUI dma, but it is quite similar. R C I'm sorry, but have no luck trying to install your module. It always bugs me with errors: These ones: #insmod ati_dma.o Oct 18 22:23:49 localhost kernel: PCI: Sharing IRQ 11 with 00:02.0 Oct 18 22:23:49 localhost kernel: PCI: Sharing IRQ 11 with 00:05.0 Oct 18 22:23:49 localhost kernel: Found ATI card at 0xf500. Oct 18 22:23:49 localhost kernel: PCI: Unable to reserve mem region #1:100@f500 for device 01:00.0 Oct 18 22:23:49 localhost kernel: Could not request IO regions! # Or these other ones: #insmod ati_dma.o Oct 18 22:23:51 localhost kernel: PCI: Found IRQ 11 for device 01:00.0 Oct 18 22:23:51 localhost kernel: PCI: Sharing IRQ 11 with 00:02.0 Oct 18 22:23:51 localhost kernel: PCI: Sharing IRQ 11 with 00:05.0 Oct 18 22:23:51 localhost kernel: Found ATI card at 0xf500. Oct 18 22:23:51 localhost kernel: Cannot reserve interrupt: 11 for ATI card! # I don't know what is happening (and many other things). Any idea? ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] 2D textures for video rendering
Michael Zayats wrote: Hello guys, short target description: I have 2 cameras that muxed in their way to bt848, I have to draw contents of the cameras (while alternating the mux) to two windows with as few CPU usage as possible. my video card is i810. i just took a quick look at the drivers.. the i810 has everything in main memory, thats where the bt8x8 capture goes. if you can convince the bt8x8 driver to put them into the i810 memory it shouldnt take any cpu time at all. how to map the agpgart region from the i810 driver to the bt8x8 driver.. no idea.. how to sync grabbing while some application displays this texture.. no idea.. then again.. i dont know what i am writing about. -- ralf willenbacher ([EMAIL PROTECTED]) ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel