Re: [Dri-devel] Re: DRM reorganization

2004-03-25 Thread Dave Airlie
Hi, The patch you've been carrying for a while has a number of bogons, like duplicating pci.ids inside the radeon driver for no good reason. Davej can you expand on this a bit, Linus was involved in the discussion on this way back when.. thread at:

Re: [Dri-devel] Re: DRM reorganization

2004-03-25 Thread Dave Jones
On Thu, Mar 25, 2004 at 11:16:05AM +, Dave Airlie wrote: The patch you've been carrying for a while has a number of bogons, like duplicating pci.ids inside the radeon driver for no good reason. Davej can you expand on this a bit, Linus was involved in the discussion on this way

Re: [Dri-devel] Problem with fd.o snapshots and GL since 20040304

2004-03-25 Thread Ian Romanick
). Perhaps there are two different problems. Perhaps my setup is broken in another way which produces the same symptoms. Perhaps the changes didn't make it into the snapshot. I tried the 20040325 snapshot just now. Just to do a quick test, I unpacked it and did (this should all be on one line

[Dri-devel] savage : strange cursor problems

2004-03-25 Thread Mark Cass
dri-devel, i am using the dri tree build (Mesa/xc - no branch)of all drivers (2d and 3d) on xfree86 version 4.3.0. my video card is a 32MB savage 4 pro. X is configured to use the savage drivers. the problems i am noticing concern the mouse/cursor. at all times the cursor seems to be

[Dri-devel] BIG potential binary compatibility problem found

2004-03-25 Thread Ian Romanick
Well boys and girls, it looks like I took just enough rope to shoot all of us in the foot. As part of the new interface work, I added a field to the __GLXContextRec to track the fbconfig used to create it. That field is then only used in driBindContext2 (lib/GL/dri/dri_util.c). The problem

Re: [Dri-devel] Re: [Dri-users] Problems with savage and DRI

2004-03-25 Thread Alex Deucher
--- Felix Kühling [EMAIL PROTECTED] wrote: On Tue, 23 Mar 2004 08:16:49 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: --- Felix K_hling [EMAIL PROTECTED] wrote: [snip] Anyway, the reason is that accelerated 3D rendering only works with tiled memory but the front buffer is