Re: [Bug 15582] Qt4 Demo missing animation

2008-06-25 Thread Tom Cooksey
On Tuesday 24 June 2008 03:44:03 [EMAIL PROTECTED] wrote:
 http://bugs.freedesktop.org/show_bug.cgi?id=15582
 
 
 Michael Fu [EMAIL PROTECTED] changed:
 
What|Removed |Added
 
  Status|NEW |RESOLVED
  Resolution||WONTFIX
 
 
 
 
 --- Comment #7 from Michael Fu [EMAIL PROTECTED]  2008-06-23 18:44:02 PST 
 ---
 doesn't sounds like driver bug.. I marks this as wontfix for now. please 
 reopen
 if you tried qt-4.4 and still see this...

qtdemo will disable animations if it deems they are running too slowly. I guess
this is what's happening. Why it's running too slowly is anyones guess. Could
be a qt bug or a driver bug.


Cheers,

Tom


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[Bug 16452] Mipmap texture filtering broken on RS690

2008-06-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16452





--- Comment #12 from Maciej Cencora [EMAIL PROTECTED]  2008-06-25 05:35:12 
PST ---
Created an attachment (id=17375)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=17375)
piglit results

Nicolai: unfortunately my machine soft locks during texcombine test. I uploaded
partial results.


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drm-gem libdrm automake fix

2008-06-25 Thread Steven J Newbury
When building with a separate objdir -I$(top_srcdir)/libdrm needs to be
added to the intel Makefile.am otherwise only $(top_builddir)/libdrm is
included which doesn't contain the source headers.

I've also been unable to build the drm-gem DRM module against the
current git linux tree, what changes are needed (to the linux headers;
and symbol exports?) and is there a patch?
--- ./libdrm/intel/Makefile.am~ 2008-06-25 12:39:05.173539881 +0100
+++ ./libdrm/intel/Makefile.am  2008-06-25 12:39:05.173539881 +0100
@@ -24,7 +24,8 @@
 
 AM_CFLAGS = \
$(WARN_CFLAGS) \
-   -I$(top_srcdir)/shared-core
+   -I$(top_srcdir)/shared-core \
+   -I$(top_srcdir)/libdrm
 
 noinst_LTLIBRARIES = libdrm_intel.la
 
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[Bug 16106] [i915] i915_driver_lastclose BUG resulting in xorg lockup

2008-06-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16106


Tobias Jakobi [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from Tobias Jakobi [EMAIL PROTECTED]  2008-06-25 08:25:26 PST 
---
After my last DRM GIT update I can't reproduce the bug anymore. I'm not sure
what fixed it but my X.org is rather stable since the update.

Resolving to FIXED. If the bug reappears I'm going to reopen this one.

Cheers,
Tobias


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Re: drm-gem libdrm automake fix

2008-06-25 Thread Johannes Engel
Steven J Newbury wrote:
 When building with a separate objdir -I$(top_srcdir)/libdrm needs to be
 added to the intel Makefile.am otherwise only $(top_builddir)/libdrm is
 included which doesn't contain the source headers.

 I've also been unable to build the drm-gem DRM module against the
 current git linux tree, what changes are needed (to the linux headers;
 and symbol exports?) and is there a patch?
Have a look at bug #16474. Also you need to export symbols shmem_getpage 
and shmem_file_setup via EXPORT_SYMBOL in kernel-source/mm/shmem.c.
For me it compiles using this changes but does not work stable since it 
crashes once you start for example glxgears.

Cheers, Johannes

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[Bug 16520] New: [i915] texture corruption in wine / Max Payne demo

2008-06-25 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16520

   Summary: [i915] texture corruption in wine / Max Payne demo
   Product: Mesa
   Version: CVS
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/DRI/i915
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


problem: rainbow color like texture artifacts on some game character models
(Max Payne demo through wine).

Bugreport already posted on wine bugtracker:
http://bugs.winehq.org/show_bug.cgi?id=14121

Screenshots are attached there.
Corruption not static, changes ramdomly - most of the time Max's trousers are
affected, sometimes his weapon. Didn't see the upper part of his body affected
though.

libdrm, DRM kernel module and mesa are up-to-date (GIT snapshot from today).

Hardware is Intel i915 (lspci):
00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML
Express Graphics Controller (rev 03)

uname -a:
Linux leena 2.6.25-gentoo-r5 #1 PREEMPT Thu Jun 19 20:27:19 CEST 2008 i686
Intel(R) Celeron(R) M processor 1.50GHz GenuineIntel GNU/Linux

Thanks,
Tobias


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Re: drm-gem libdrm automake fix

2008-06-25 Thread Steven J Newbury
On Wed, 2008-06-25 at 16:29 +0100, Johannes Engel wrote:
 Steven J Newbury wrote:
  When building with a separate objdir -I$(top_srcdir)/libdrm needs to be
  added to the intel Makefile.am otherwise only $(top_builddir)/libdrm is
  included which doesn't contain the source headers.
 
  I've also been unable to build the drm-gem DRM module against the
  current git linux tree, what changes are needed (to the linux headers;
  and symbol exports?) and is there a patch?
 Have a look at bug #16474. Also you need to export symbols shmem_getpage 
 and shmem_file_setup via EXPORT_SYMBOL in kernel-source/mm/shmem.c.
 For me it compiles using this changes but does not work stable since it 
 crashes once you start for example glxgears.
 
 Cheers, Johannes
Thanks Johannes,  I spotted that soon after posting (I filter the
bugzilla messages separately) and have just tried it.  Unfortunately, I
don't even get that far, drm reports that it fails to map the ring
buffer and X fails to start. :(

The master version has stopped working for me now with sync to
vertical refresh turned on.  Is it working for you?  I'm running with
the current master versions of everything...



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Re: drm-gem libdrm automake fix

2008-06-25 Thread Jesse Barnes
On Wednesday, June 25, 2008 10:28 am Steven J Newbury wrote:
 On Wed, 2008-06-25 at 16:29 +0100, Johannes Engel wrote:
  Steven J Newbury wrote:
   When building with a separate objdir -I$(top_srcdir)/libdrm needs to be
   added to the intel Makefile.am otherwise only $(top_builddir)/libdrm is
   included which doesn't contain the source headers.
  
   I've also been unable to build the drm-gem DRM module against the
   current git linux tree, what changes are needed (to the linux headers;
   and symbol exports?) and is there a patch?
 
  Have a look at bug #16474. Also you need to export symbols shmem_getpage
  and shmem_file_setup via EXPORT_SYMBOL in kernel-source/mm/shmem.c.
  For me it compiles using this changes but does not work stable since it
  crashes once you start for example glxgears.
 
  Cheers, Johannes

 Thanks Johannes,  I spotted that soon after posting (I filter the
 bugzilla messages separately) and have just tried it.  Unfortunately, I
 don't even get that far, drm reports that it fails to map the ring
 buffer and X fails to start. :(

Are you running the drm-gem branch of the 2D driver as well?

 The master version has stopped working for me now with sync to
 vertical refresh turned on.  Is it working for you?  I'm running with
 the current master versions of everything...

Might be #16118?

Jesse

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Re: drm-gem libdrm automake fix

2008-06-25 Thread Steven J Newbury
On Wed, 2008-06-25 at 11:30 -0700, Jesse Barnes wrote:
 On Wednesday, June 25, 2008 10:28 am Steven J Newbury wrote:
  On Wed, 2008-06-25 at 16:29 +0100, Johannes Engel wrote:
   Steven J Newbury wrote:
When building with a separate objdir -I$(top_srcdir)/libdrm needs to be
added to the intel Makefile.am otherwise only $(top_builddir)/libdrm is
included which doesn't contain the source headers.
   
I've also been unable to build the drm-gem DRM module against the
current git linux tree, what changes are needed (to the linux headers;
and symbol exports?) and is there a patch?
  
   Have a look at bug #16474. Also you need to export symbols shmem_getpage
   and shmem_file_setup via EXPORT_SYMBOL in kernel-source/mm/shmem.c.
   For me it compiles using this changes but does not work stable since it
   crashes once you start for example glxgears.
  
   Cheers, Johannes
 
  Thanks Johannes,  I spotted that soon after posting (I filter the
  bugzilla messages separately) and have just tried it.  Unfortunately, I
  don't even get that far, drm reports that it fails to map the ring
  buffer and X fails to start. :(
 
 Are you running the drm-gem branch of the 2D driver as well?
It certainly should have been! :)

I'll give it another try tomorrow.
 
  The master version has stopped working for me now with sync to
  vertical refresh turned on.  Is it working for you?  I'm running with
  the current master versions of everything...
 
 Might be #16118?
I'll give that patch a try and let you know.



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Re: [PATCH] don't wait on page flips if none are pending

2008-06-25 Thread Jesse Barnes
On Monday, June 23, 2008 11:50 pm Michel Dänzer wrote:
 On Mon, 2008-06-23 at 11:02 -0700, Jesse Barnes wrote:
  On Monday, June 23, 2008 12:51 am Michel Dänzer wrote:
   On Fri, 2008-06-20 at 14:27 -0700, Jesse Barnes wrote:
On Friday, June 20, 2008 2:09 pm Jesse Barnes wrote:
 Michel, can you take a look at this?  vblank wait is working really
 well for me with the latest bits, but I found what I think is a
 page flip related bug on 965.
  
   No this isn't correct, it also needs to wait for scheduled non-flip
   buffer swaps.
  
   Isn't this just a workaround for the lack of the 2D driver patch and
   not necessary with it?
 
  I'm not sure what 2D patch you mean (page flipping for 965 I suppose),

 No, the modeset ioctl call patch. I thought the vbl_waited/pending
 fields were getting initialized and the only problem was the lack of
 that.

  but clearly there's something wrong here since w/o this patch we end up
  doing an absolute wait on a 0 vblank count. :)  Maybe I need to
  initialize the vbl_pending/vbl_waited values somewhere else instead?

 Either that, or just disable this code in LOCK_HARDWARE() for the i965
 driver I suppose, if it doesn't support scheduled buffer swaps.

 Note that I'm not sure about the status of intel page flipping and
 scheduled swaps on the current master/gem branches, it may be better to
 hold off on adding those features until things have settled down there.

Yeah, I'm not sure either.  A lot of nice consolidation has happened, so 
enabling scheduled swaps and page flipping on 965 doesn't seem too hard, but 
for 7.1 that may be a little aggressive, since that may uncover more issues 
than just the ones I found the other day.

I'll do some more testing and see if I can convince myself things are in good 
enough shape, otherwise I'll just disable that code for 965 for now.

Thanks,
Jesse

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Re: drm-gem libdrm automake fix

2008-06-25 Thread Steven J Newbury
On Wed, 2008-06-25 at 20:03 +0100, Steven J Newbury wrote:
 On Wed, 2008-06-25 at 11:30 -0700, Jesse Barnes wrote:
  On Wednesday, June 25, 2008 10:28 am Steven J Newbury wrote:
   On Wed, 2008-06-25 at 16:29 +0100, Johannes Engel wrote:
Steven J Newbury wrote:
 When building with a separate objdir -I$(top_srcdir)/libdrm needs to 
 be
 added to the intel Makefile.am otherwise only $(top_builddir)/libdrm 
 is
 included which doesn't contain the source headers.

 I've also been unable to build the drm-gem DRM module against the
 current git linux tree, what changes are needed (to the linux headers;
 and symbol exports?) and is there a patch?
   
Have a look at bug #16474. Also you need to export symbols shmem_getpage
and shmem_file_setup via EXPORT_SYMBOL in kernel-source/mm/shmem.c.
For me it compiles using this changes but does not work stable since it
crashes once you start for example glxgears.
   
Cheers, Johannes
  
   Thanks Johannes,  I spotted that soon after posting (I filter the
   bugzilla messages separately) and have just tried it.  Unfortunately, I
   don't even get that far, drm reports that it fails to map the ring
   buffer and X fails to start. :(
  
  Are you running the drm-gem branch of the 2D driver as well?
 It certainly should have been! :)
 
 I'll give it another try tomorrow.
  
   The master version has stopped working for me now with sync to
   vertical refresh turned on.  Is it working for you?  I'm running with
   the current master versions of everything...
  
  Might be #16118?
 I'll give that patch a try and let you know.
 
That changed the behaviour. After testing with glxgears, rather than not
starting rendering, it now draws an image but only appears to get
refreshed about twice a second.  It does report the rate at the display
FPS though.  Very strange.   


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