include some of the
fixes I have made since then, but someone who is competent with a 3-way
diff tool should be able to merge those in.
Can you enumerate the problems people are seeing? If the problems are
familiar to me, perhaps I can offer valuable assistance without a huge
time commitment. I _do_
uld work there
just as well. If there is a strong desire, I could scan through the
documents and see if any of the DMA registers have different addresses,
but when I was working on the Savage Windows NT drivers, I did some
experiments and learned that DMA only bought about 10% additional
performa
t one BD as a source and another as a destination I think. Perhaps
Tim can clarify this.
Yes, for 2D this is right.
--
- Tim Roberts, [EMAIL PROTECTED]
Providenza & Boekelheide, Inc.
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/fistp/fistp/fistp/fistp. I wouldn't have guessed
that was optimal for a 32-byte copy.
--
- Tim Roberts, [EMAIL PROTECTED]
Providenza & Boekelheide, Inc.
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in the 2D engine that, by the
time it became stable, the much improved Savage4 was available. Few of
the Savage3Ds ever saw the light of day.
--
- Tim Roberts, [EMAIL PROTECTED]
Providenza & Boekelheide, Inc.
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