On Fri, May 04, 2001 at 08:19:44PM -0500, Andy Isaacson wrote:
On Sat, May 05, 2001 at 01:32:07AM +1000, Gareth Hughes wrote:
Adam K Kirchhoff wrote:
Speaking of which, I've been thinking about ordering Tribes2 and was
wondering if there are any issues that we should be aware of?
Go
On Fri, May 04, 2001 at 08:19:44PM -0500, Andy Isaacson wrote:
On Sat, May 05, 2001 at 01:32:07AM +1000, Gareth Hughes wrote:
Adam K Kirchhoff wrote:
Speaking of which, I've been thinking about ordering Tribes2 and was
wondering if there are any issues that we should be aware of?
Go
Andy Isaacson wrote:
On Sat, May 05, 2001 at 01:32:07AM +1000, Gareth Hughes wrote:
Adam K Kirchhoff wrote:
Speaking of which, I've been thinking about ordering Tribes2 and was
wondering if there are any issues that we should be aware of?
Go and buy this game. It rocks. Loki has
Mark Allan wrote:
Brian Paul wrote:
Pasi Kärkkäinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is something it shouldn't be
Mark Allan wrote:
Mark Allan wrote:
Brian Paul wrote:
Pasi Kärkkäinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is
Brian Paul wrote:
Pasi Kärkkäinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is something it shouldn't be with g400.
With software-mesa
On Fri, 20 Apr 2001, Jon Pennington wrote:
On Fri, Apr 20, 2001 at 04:43:55PM -0600, Brian Paul wrote:
Pasi Krkkinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
On Fri, Apr 20, 2001 at 04:43:55PM -0600, Brian Paul wrote:
Pasi Krkkinen wrote:
Hello!
Are there known blending bugs in the mga-driver (g400)? When I render many
additive polygons on the top of each other with small alpha-value
(something like 0.05) the result is something it