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Keith Packard wrote:
> There's no reason to disable UXA because the initial frame buffer allocation
> is too large -- UXA deals with fallbacks for oversize pixmaps internally on
> a case-by-case basis. This allows large frame buffers to have simple
> fill/blt acceleration while only falling back to software for operations
> involving the 3D engine.
> 
> Signed-off-by: Keith Packard <kei...@keithp.com>

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

> ---
>  src/i830_driver.c |    5 -----
>  1 files changed, 0 insertions(+), 5 deletions(-)
> 
> diff --git a/src/i830_driver.c b/src/i830_driver.c
> index db00af8..067a098 100644
> --- a/src/i830_driver.c
> +++ b/src/i830_driver.c
> @@ -1691,11 +1691,6 @@ I830PreInit(ScrnInfoPtr pScrn, int flags)
>     }
>     pScrn->currentMode = pScrn->modes;
>  
> -   if (!IS_I965G(pI830) && pScrn->virtualY > 2048) {
> -      xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Cannot support > 2048 vertical 
> lines. disabling acceleration.\n");
> -      pI830->accel = ACCEL_NONE;
> -   }
> -
>     /* Set display resolution */
>     xf86SetDpi(pScrn, 0, 0);
>  

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