Re: DRM QWS

2008-03-27 Thread Tom Cooksey
On Wednesday 26 March 2008 19:32:22 Kristian Høgsberg wrote: On Wed, Mar 26, 2008 at 1:50 PM, Tom Cooksey [EMAIL PROTECTED] wrote: ... I guess what I was thinking about was a single API which can be used on 3D-less (or legacy, if you want) hardware and on modern hardware. If the

Re: DRM QWS

2008-03-26 Thread Tom Cooksey
On Wednesday 19 March 2008 16:26:37 Zack Rusin wrote: On Wednesday 19 March 2008 05:21:43 am Tom Cooksey wrote: 2) Sortof related to the above... it would be very cool to have a very simple drawing API to use on top of the modesetting API. A simple blit solid fill would surfice. I've

Re: DRM QWS

2008-03-26 Thread Kristian Høgsberg
On Wed, Mar 26, 2008 at 1:50 PM, Tom Cooksey [EMAIL PROTECTED] wrote: ... I guess what I was thinking about was a single API which can be used on 3D-less (or legacy, if you want) hardware and on modern hardware. If the graphics hardware is a simple pointer to a main-memory buffer which

Re: DRM QWS

2008-03-19 Thread Tom Cooksey
I've had some time to play with the modesetting branch. I am using a laptop with an Intel 965GM, is this likely to work? At the moment, when I run tests/modedemo I get a hard lock. :-/ Well there is fixes pushed allmost everydays so make sure to use lastest git :) Yep, I'm

Re: DRM QWS

2008-03-19 Thread Zack Rusin
On Wednesday 19 March 2008 05:21:43 am Tom Cooksey wrote: 2) Sortof related to the above... it would be very cool to have a very simple drawing API to use on top of the modesetting API. A simple blit solid fill would surfice. I've always found it odd that the internal kernal API for

Re: DRM QWS

2008-03-18 Thread Tom Cooksey
On Friday 07 March 2008 18:35:10 Jesse Barnes wrote: On Friday, March 07, 2008 1:21 am Tom Cooksey wrote: I'm a developer working on getting OpenGL ES working with QWS - the window system built into Qt/Embedded. That is, Trolltech's own windowing system, completely independent of X. The

Re: DRM QWS

2008-03-18 Thread Jerome Glisse
On Tue, 18 Mar 2008 17:54:47 +0100 Tom Cooksey [EMAIL PROTECTED] wrote: I've had some time to play with the modesetting branch. I am using a laptop with an Intel 965GM, is this likely to work? At the moment, when I run tests/modedemo I get a hard lock. :-/ Well there is fixes pushed

DRM QWS

2008-03-07 Thread Tom Cooksey
to hang together. This is what I have so far (most of which is probably wrong, so please correct): Write a QWS driver where the server opens the framebuffer using DRM Modesetting. The server also initializes the DRM. QWS clients render into off-screen buffers (pbuffers or Framebuffer objects?) using

Re: DRM QWS

2008-03-07 Thread Jerome Glisse
using DRM Modesetting. The server also initializes the DRM. QWS clients render into off-screen buffers (pbuffers or Framebuffer objects?) using OpenGL (Mesa/Gallium?). The QWS client then magicaly gets the DRM ID of the off-screen buffer (Is there a 1:1 relationship between a DRM buffer

Re: DRM QWS

2008-03-07 Thread Jesse Barnes
On Friday, March 07, 2008 1:21 am Tom Cooksey wrote: I'm a developer working on getting OpenGL ES working with QWS - the window system built into Qt/Embedded. That is, Trolltech's own windowing system, completely independent of X. The typical hardware we're working with is PowerVR MBX, an