Re: New render-to-texture extension: GL_EXT_framebuffer_object
On Tue, Jan 18, 2005 at 01:23:24PM -0800, Ian Romanick wrote: > Pasi Kärkkäinen wrote: > > >http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt > > > >Has finally been posted.. hopefully it will be implemented in Mesa soon :) > > The superbuffers working group worked on that extension for just over 2 > years, and we're glad to be done! :) > Congratulations! This extensions looks very good. > Getting this implemented in software Mesa shouldn't be too painful, but > it isn't something that will happen over night. Of course, patches are > always welcomed. ;) > Yep. 107 revisions of the spec tells something about the work needed :) > Getting it implemented in the hardware accelerated drivers will likely > be a lot more painful. I honestly don't expect to see ANY non-beta > drivers supporting it for at least a couple months. > Hmm.. does this require any bigger / architechtural changes to DRI and/or X? memory management? -- Pasi Kärkkäinen ^ . . Linux /-\ Choice.of.the .Next.Generation. --- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almosthttp://www.thinkgeek.com/sfshirt -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: New render-to-texture extension: GL_EXT_framebuffer_object
Pasi Kärkkäinen wrote: http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt Has finally been posted.. hopefully it will be implemented in Mesa soon :) The superbuffers working group worked on that extension for just over 2 years, and we're glad to be done! :) Getting this implemented in software Mesa shouldn't be too painful, but it isn't something that will happen over night. Of course, patches are always welcomed. ;) Getting it implemented in the hardware accelerated drivers will likely be a lot more painful. I honestly don't expect to see ANY non-beta drivers supporting it for at least a couple months. --- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almosthttp://www.thinkgeek.com/sfshirt -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: New render-to-texture extension: GL_EXT_framebuffer_object
Pasi Kärkkäinen wrote: Hi list! http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt Has finally been posted.. hopefully it will be implemented in Mesa soon :) Don't hold your breath. It'll take quite a bit of work. I think the design of GL_EXT_framebuffer_object took longer than any other OpenGL extension to date. It's more complicated than one would expect. -Brian --- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almosthttp://www.thinkgeek.com/sfshirt -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
New render-to-texture extension: GL_EXT_framebuffer_object
Hi list! http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt Has finally been posted.. hopefully it will be implemented in Mesa soon :) -- Pasi Kärkkäinen ^ . . Linux /-\ Choice.of.the .Next.Generation. --- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almosthttp://www.thinkgeek.com/sfshirt -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel