Philipp Klaus Krause wrote:
Roland found out how to do bigger aliased points on r200 hardware a long
time ago. AFAIK the patch was never applied since people failed to see
it's importance.
3D modellers use points to mark the currently selected vertices. A
maximum point size of 1 means they are
Roland found out how to do bigger aliased points on r200 hardware a long
time ago. AFAIK the patch was never applied since people failed to see
it's importance.
3D modellers use points to mark the currently selected vertices. A
maximum point size of 1 means they are invisible with today's screen
Philipp Klaus Krause wrote:
Roland found out how to do bigger aliased points on r200 hardware a long
time ago. AFAIK the patch was never applied since people failed to see
it's importance.
3D modellers use points to mark the currently selected vertices. A
maximum point size of 1 means they are
I can apply a patch if you think it's useful. I just thought that
antialiased is the norm for points rather than the exception, but if
it's not it could indeed be useful.
Antialiased points probably are the norm for most applications (games,
etc). 3d modellers seem to be an exception here.